198,681 Commits over 4,140 Days - 2.00cph!

10 Months Ago
Another possible fix for no collisions on the divesite plane
10 Months Ago
add a little spice to the blunderbuss gunshot
10 Months Ago
re-linked divesite prefabs, cleanup of folders
10 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
10 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
10 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
10 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
Make buoys add a little force to the player when they stand on top
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Increased buffer on water body physics check
10 Months Ago
▆▌▉▉'▍ ▋█▍▇ ▆▅▍▇▅▋▋▍▇▅▍▄▆ ▌▉▍ ▌▊▋▊▋▄▅
10 Months Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
10 Months Ago
merge from runtime_profling_pooling -> main
10 Months Ago
Codegen
10 Months Ago
Progress
10 Months Ago
Merge from main -> runtime_profiling_pooling
10 Months Ago
Merge from world_update_2
10 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
10 Months Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
10 Months Ago
merge from runtime_profiling_raknet -> main
10 Months Ago
Run codegen after merge
10 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
10 Months Ago
temporary manual z-test
10 Months Ago
Only drop physics gun held props from Lua
10 Months Ago
Merge from main -> runtime_profiling_raknet
10 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
10 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
10 Months Ago
incremental updates, respond to texsize change in editor
10 Months Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
10 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
10 Months Ago
▋▋▋ █▄▌▋▍▇▇ █▅ ▌▊▍▋▌█▉▊▌█ ▌▅ ▉█▄▌▄█ ▅▌▅▍▆▍▄█ ▇▄▅▄ ▊▍▇▇▇▉▇█▋/▋▇▅▋▇▍▊▌▊▋▌. ▌▍▅ ▊▄▌▇▍▊▇ ▅▉▉▌▌▌▋ ▆▄█▉▊ ▋█ █▍▅▍▄▇▊▊▆▆ ▅▊▋▋▆▉▆▇
10 Months Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
10 Months Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
10 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
10 Months Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
10 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
10 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
10 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
10 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
10 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
10 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
10 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
10 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
10 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
10 Months Ago
Fixed wood piles being set as ore
10 Months Ago
world_update_2 -> radioactive_water
10 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
10 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
10 Months Ago
-Shield Texture tweaks