253,324 Commits over 3,990 Days - 2.65cph!

7 Months Ago
Fix ShortcutOverrides not loading properly Use CodeToString(ButtonCode) instead of the weird enum parsing I was doing.
7 Months Ago
Skip apply test
7 Months Ago
Can't try to bone merge yourself
7 Months Ago
wallpaper build fix
7 Months Ago
Make debug draw turn on and off
7 Months Ago
placement_check_before_notify -> Main
7 Months Ago
Do shelter and bag limit toast notifications after placement checks rather than before. Toast should only show up if it passes placement checks
7 Months Ago
Squash game-exporting branch Bring everything up to date
7 Months Ago
Hook up idle animator to main menu podium players
7 Months Ago
Reset skin colour gradient on all skin sets (for now)
7 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
7 Months Ago
work in progress road/rail rejection for coastal cliffs
7 Months Ago
junkpile_flyhack_fix -> Main
7 Months Ago
ocean wreck buoy update
7 Months Ago
Subtract 95623 cargo_junkpile_fix (take 2)
7 Months Ago
Subtract 95623 cargo_junkpile_fix
7 Months Ago
Saddlebag RF Fix -> Main
7 Months Ago
Fix tools_wireframe for reverse z Start on debug drawing, starting with sphere shapes
7 Months Ago
Ensured flag doesn't interfere with saddles
7 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
7 Months Ago
Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list
7 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
7 Months Ago
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
7 Months Ago
tdm missing textures
7 Months Ago
Make Mouse.OverridingVisibility internal
7 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
7 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
7 Months Ago
merge from wallpaper
7 Months Ago
Reduce crouch height
7 Months Ago
Code cleanup, compile fixes
7 Months Ago
Don't implicitly lerp torque
7 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
7 Months Ago
Improve physics shape list for new character
7 Months Ago
Use rigidbody space for up/down
7 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
7 Months Ago
weekly skins
7 Months Ago
Saddlebag RF Fix -> Main
7 Months Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
7 Months Ago
merge from sbtoolcupboard branch - added to render scene
7 Months Ago
Set up CT character model
7 Months Ago
Shape list stub, physics joints stub
7 Months Ago
ct_player initial model
7 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
7 Months Ago
player: Move some stuff into their own vmdl prefabs
7 Months Ago
make b_grounded default to true
7 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
7 Months Ago
Hook in some very temporary attack anims
7 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
7 Months Ago
Updated croc mesh, added new textures, materials and LODs
7 Months Ago
Improved jump state machine so it's impossible to get stuck in air