141,494 Commits over 4,383 Days - 1.35cph!

11 Months Ago
Fixed regression to do with PrePlayerDraw Fixed an infinite loop in weapon selection HUD Faceposer uses localized "Other" string Fixed 3D grid not rendering correctly in Hammer Update DebugLuxels shader from HL2 repo
11 Months Ago
Settings keybinds tab wip
11 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
11 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
11 Months Ago
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11 Months Ago
add more parameters to control biome fog lighting
11 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
11 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
11 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
11 Months Ago
Blocking in temporary colours and materials on floating walkways
11 Months Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
11 Months Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
11 Months Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
11 Months Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
11 Months Ago
merge from fix_backpack_corpse_remains -> main
11 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
11 Months Ago
merge from qol_train_inaccurate_turrets -> main
11 Months Ago
merge from qol_train_inaccurate_turrets -> main
11 Months Ago
Additional check
11 Months Ago
Merge from large_demolishing
11 Months Ago
Merge from large_demolishing
11 Months Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
11 Months Ago
Merge from main
11 Months Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
11 Months Ago
frame mat
11 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
11 Months Ago
large sail blockout mesh update
11 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
11 Months Ago
merge from fix_corpse_limited_slots -> main
11 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
11 Months Ago
Settings controls tab
11 Months Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
11 Months Ago
Working graphics presets Some layout and toggle fixes
11 Months Ago
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11 Months Ago
Turn down bootstrap image opacity
11 Months Ago
Remove flex transition from page animations
11 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
11 Months Ago
Headers
11 Months Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
11 Months Ago
created WIP ceiling and floor paper viewmodels
11 Months Ago
More WIP work on floating walkways
11 Months Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
11 Months Ago
Added Ping to the performance logging
11 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
11 Months Ago
Merge from large_demolishing
11 Months Ago
Item fixes
11 Months Ago
debug command wrapped in proper infdef + codegen
11 Months Ago
merge from main
11 Months Ago
all caves S2P