198,702 Commits over 4,140 Days - 2.00cph!

12 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
12 Months Ago
Vendor Audio Fix -> Main
12 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
12 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
12 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
12 Months Ago
Add convar to toggle fsm logging
12 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
12 Months Ago
Increased sound radius Parking changes for now
12 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
12 Months Ago
merge from main
12 Months Ago
Added Natural Dye set and some colours
12 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
12 Months Ago
merge from tincan_alarm
12 Months Ago
merge from temperate cliffs rework
12 Months Ago
merge from main
12 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
12 Months Ago
Merge from dynamic_vendor_pricing
12 Months Ago
Clamp PriceUpdateFrequency
12 Months Ago
Close the recorder window after completion.
12 Months Ago
Fixed the tunnels no build volumes I missed
12 Months Ago
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12 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
12 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
12 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
12 Months Ago
merge from PPD branch
12 Months Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
12 Months Ago
merge from main
12 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
12 Months Ago
Converted jungle ruin walls to prefabs
12 Months Ago
Merge from main
12 Months Ago
Rejigged ruins folder structure, added colliders
12 Months Ago
Compile fix
12 Months Ago
Merge from main
12 Months Ago
subtracting RailFix - server unable to boot
12 Months Ago
merge from save253
12 Months Ago
First pass on separating elevator lifts from their parent entity
12 Months Ago
Merge from minigun_unload_fix
12 Months Ago
SERVER compile fix
12 Months Ago
Merge from simulate_compile_errors
12 Months Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
12 Months Ago
Merge from main
12 Months Ago
Fixed locomotive cabin debris disappearing after moving away from the origin
12 Months Ago
100m was quite limiting to the available spawn area, try 75m
12 Months Ago
Increased minimum train spline end distance from 60m to 100m
12 Months Ago
Merge 🚲💤 -> main
12 Months Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
12 Months Ago
Fixed issue with smoke lingering. Missing mat change.
12 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
12 Months Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
12 Months Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded