134,472 Commits over 4,293 Days - 1.31cph!

11 Months Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
11 Months Ago
Prefab cleanup, minor optims and stripping client stuff from server
11 Months Ago
Various cleanups and fixes: - Add InstancedDebugDraw properly to the Main Camera Prefab instead of adding it from code. - Remove FastDebugLine from always included shaders, utilising shader variant stripping. - Add material(s) to ensure line shader is included in builds. - Work around Unity quirk: Can't set shader commands from material property blocks. - Add a define to avoid matrix packing for easily confused GPU drivers. - Clean up shader properties and exposed the actual distance for distance fade. - Expose _Color, _LineWidth, _DistanceFade and _TransformType for potential use without instancing.
11 Months Ago
merge from cookingv2 -> crafting_update
11 Months Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
11 Months Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
11 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
11 Months Ago
Updated and Imporved Bee Grenade Textures
11 Months Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
11 Months Ago
Code cleanup
11 Months Ago
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11 Months Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
11 Months Ago
default config updates, slight clean up
11 Months Ago
Resolved build error
11 Months Ago
Merge from cookingv2
11 Months Ago
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Resetstate now clears all player modifiers
11 Months Ago
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merge from main
11 Months Ago
Merge from cookingv2
11 Months Ago
Fix plant pots gibbing when harvesting plants.
11 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
11 Months Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
11 Months Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
11 Months Ago
merge from client_copy_paste -> main (update manifest)
11 Months Ago
Update manifest
11 Months Ago
Codegen protobuf
11 Months Ago
merge from client_copy_paste -> main
11 Months Ago
merge from crafting_update
11 Months Ago
Special formatting for horse gallop speed mod
11 Months Ago
bees -> crafting_update
11 Months Ago
Reduced plant pot water saturation from 9000 to 1000
11 Months Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
11 Months Ago
Remove accidental blueprint component from pies
11 Months Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
11 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
11 Months Ago
env volumes tweak, darker S2P
11 Months Ago
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11 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
11 Months Ago
Fix compile errors due to CLIENT and SERVER
11 Months Ago
Merge from cookingv2
11 Months Ago
Remove "Eat" UI option for pies
11 Months Ago
Fixed Chicken Material not being double sided and updates textures
11 Months Ago
Fix poolable error on natural beehive