255,356 Commits over 3,990 Days - 2.67cph!

8 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
8 Months Ago
Closes Facepunch/sbox-issues#5566
8 Months Ago
Throw exception when sending RPC on non-networked Game Objects (Closes Facepunch/sbox-issues#5504)
8 Months Ago
Tweaks
8 Months Ago
merge from swapitems_fix
8 Months Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
8 Months Ago
Fixed potential NRE in AudioListener component when scene camera isn't valid (yet)
8 Months Ago
Larger plank stack addition and upload
8 Months Ago
Add damping to lower body blendspaces
8 Months Ago
Fix cargo ship spawning extra scientists (have to turn off both variant roots)
8 Months Ago
Set up look at chains, crouched movement
8 Months Ago
A couple of small bike edits
8 Months Ago
Ladybug
8 Months Ago
Merge Bikes -> main
8 Months Ago
Tuned all bike and rider damage thresholds
8 Months Ago
Update human_player animgraph to support movement and holdtypes
8 Months Ago
Steer angle small edit
8 Months Ago
Pedal bikes slightly slower
8 Months Ago
Cyclist stands up automatically when going slow up steep slopes
8 Months Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
8 Months Ago
Broadcast between round cleanup event
8 Months Ago
Equipment NRE fix
8 Months Ago
Changed Scale on Vintage Rectangle Table to match other tables
8 Months Ago
Merge main -> Bikes
8 Months Ago
Use DistanceSquared in marker panel Distance check
8 Months Ago
Bee
8 Months Ago
dev models
8 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
8 Months Ago
Fixed spottable team being wrong on spawn
8 Months Ago
compile fix
8 Months Ago
Clean up player states correctly, fixed FPS testing scene
8 Months Ago
defuse: Add TeamAssigner to Preparing stage
8 Months Ago
merge from travelling_vendor
8 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
8 Months Ago
Would help if I turned back on the other gamemodes
8 Months Ago
Fix defuse objects not spawning
8 Months Ago
Add play area to refinery map
8 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
8 Months Ago
set dressing progress backup
8 Months Ago
merge from twitch_drops_delete
8 Months Ago
Add a bunch of spawn points to shipment map
8 Months Ago
merge from hood_and_cuffs
8 Months Ago
Add new browser
8 Months Ago
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8 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
8 Months Ago
Fixes
8 Months Ago
Looping fix.
8 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
8 Months Ago
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8 Months Ago
Calulate the running average as a double to properly capture averages for small sales amounts Don't save the previous average with the save data, we can calculate it on the fly Added a VendorPriceTester editor tool that can crunch analytics data to plot out the discount over time