136,474 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Finished overall layout
2 Years Ago
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2 Years Ago
Item Page media and descriptions
2 Years Ago
Fixed sold out colours and alpha
2 Years Ago
protocol ++
2 Years Ago
Further colour and layout adjustments - nearly there!
2 Years Ago
Warning popup when logging out in a safe zone
2 Years Ago
Further layout changes. Reduction in size Rearranged title
2 Years Ago
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2 Years Ago
merge from backpacks
2 Years Ago
Use attack_CNY
2 Years Ago
Fixed light binding. Scene backup.
2 Years Ago
Flame material fix
2 Years Ago
Updated attack_CNY to work with the IK semifix
2 Years Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
2 Years Ago
Apply to bandages as well
2 Years Ago
Applied player only ItemModEntity behaviour on 349 entities
2 Years Ago
Add components to allow overriding the menu's background with a different image
2 Years Ago
Merge from main
2 Years Ago
Prefab fix
2 Years Ago
Updated meta files for new animations
2 Years Ago
Re-base SkinViewer branch, cleaning up mess
2 Years Ago
Merge from main
2 Years Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
2 Years Ago
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2 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
2 Years Ago
Subtract dodgy merge from Main
2 Years Ago
UI fixes
2 Years Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
2 Years Ago
Fixes for zoom, and limits
2 Years Ago
Merge Main -> SkinViewer
2 Years Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
2 Years Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
2 Years Ago
Store UI tweaks
2 Years Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
2 Years Ago
Add temp error log for rowboat clip
2 Years Ago
Cherrypick particle IK fix
2 Years Ago
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2 Years Ago
Temporary null tests in HumanNPC CreateCorpse
2 Years Ago
Set up side holstering on large backpack
2 Years Ago
Disable workshop stats for now
2 Years Ago
Disable workshop stats for now
2 Years Ago
Add UIEffect
2 Years Ago
Basic ability to zoom in/out
2 Years Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
2 Years Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
2 Years Ago
Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Bump "insane reference count" threshold 10x
2 Years Ago
Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
2 Years Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
2 Years Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh