reporust_rebootcancel

134,406 Commits over 4,444 Days - 1.26cph!

4 Days Ago
fixed statue collider import options
4 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
4 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
4 Days Ago
Merge from shield_disconnect_fix
4 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
4 Days Ago
Typo fix
4 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
4 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
4 Days Ago
Added framework for blocking some items in rentable store inventory
4 Days Ago
Merge from demo_cfg_frame_0
4 Days Ago
Adjust timing so this runs after replicated vars are applied
4 Days Ago
Merge from PlayerRigUpdate2
4 Days Ago
Don't run the sprint sub system on npc's
4 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
4 Days Ago
Merge from melee_subsystem_weapons
4 Days Ago
Some more mild sub system editor speed ups
4 Days Ago
Bring in both arms on the attack state
4 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
4 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
4 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
4 Days Ago
Merge from parent
4 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
4 Days Ago
Merge from main
4 Days Ago
Merge from phone_handle_fix
4 Days Ago
Fixed phonebooth handset position as well
4 Days Ago
Add PNG sequence/MP4/Prores demo exporter
4 Days Ago
Add linear/cubic spline camera math utils/jobs
4 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
4 Days Ago
Add demo controls UI
4 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
fix AnimalFur shader missing g-buffer stencil write
4 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
4 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
4 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
4 Days Ago
merge from fix_deepsea_teleport_consistent -> main
4 Days Ago
small backpack prefab and material setup
4 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
4 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
4 Days Ago
Update phrases
4 Days Ago
Change phrase name for apartment breaking in
4 Days Ago
FlexElements allow negative gaps
4 Days Ago
Monument info popup baseline
4 Days Ago
Set display floor number for basement elevator
4 Days Ago
Set floor display numbers in the apartment elevator shaft
4 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
4 Days Ago
Ridable horse prefab
4 Days Ago
Add icons for elevator floors
4 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
4 Days Ago
update apartment_complex_monument/prototype