reporust_rebootcancel

112,170 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Merge from main -> native_memory_stream
6 Months Ago
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6 Months Ago
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6 Months Ago
Coastal rocks prefab tweaks
6 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Setup Food Cache Colliders and LOD's
6 Months Ago
fix for 3p shaky legs when using grenade launcher
6 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
Fix wolf class not being set to partial
6 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
6 Months Ago
latest wolf run attack animation exported
6 Months Ago
Added Food Cache Folders, Textures and FBX
6 Months Ago
Added Boomerang blockout.
6 Months Ago
mrege from main
6 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
6 Months Ago
named cameras individually
6 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
6 Months Ago
configured ghostsheet with default length constraints
6 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
6 Months Ago
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6 Months Ago
Coastal rocks normal map fixes
6 Months Ago
Coastal rocks / prefabs / LODs and colliders
6 Months Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
6 Months Ago
merge from radtown_redux
6 Months Ago
radtown S2P
6 Months Ago
Added back door anim event sound component on residential door
6 Months Ago
changed door knock sound from metal to wood on residential door
6 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
6 Months Ago
fixed electric fan b using fan a collider..
6 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
6 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
6 Months Ago
correct surface type on stairs from walkways set
6 Months Ago
Add proxy wolf2 to manifest
6 Months Ago
Early wolf root motion tests
6 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
6 Months Ago
added missing ceiling box collider in recycler room of storage building large
6 Months Ago
Removed simplelight from gate prefab.
6 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
6 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
6 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
6 Months Ago
Merge from hood and cuffs
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Small hue tweak on Hobo lights.
6 Months Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself