reporust_rebootcancel

112,161 Commits over 3,928 Days - 1.19cph!

6 Months Ago
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6 Months Ago
Refillvitals now removes bleed Check player is god before applying bleed damage
6 Months Ago
Merge issues
6 Months Ago
cherrypicking force_mount_opt_out changes
6 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
6 Months Ago
Merge from hurt_overlay_changes
6 Months Ago
Merge from main
6 Months Ago
cherrypicking hood_and_cuffs branch fixes
6 Months Ago
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6 Months Ago
FX for broken road barrier.
6 Months Ago
Rotated one barrier a little bit to match access lights.
6 Months Ago
Lighting progress. Related new mats.
6 Months Ago
Merge from main
6 Months Ago
Unsaved changes/backups
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
6 Months Ago
Remove MonumentScene tag from swamp cabins scene
6 Months Ago
Remapped prefabs
6 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
6 Months Ago
Add "MonumentScene" tag to all real monuments
6 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
6 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
6 Months Ago
Slight cleanup of code
6 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
6 Months Ago
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6 Months Ago
Disable Master build config for Mac
6 Months Ago
merge from main -> monument_scenes
6 Months Ago
merge from timeline_tools
6 Months Ago
merge from boogie_board_force_fix
6 Months Ago
merge from seismicsensor_reset_fix
6 Months Ago
merge from car_door_destroy_fixes
6 Months Ago
merge from HorseTerrainHoles
6 Months Ago
merge from bike
6 Months Ago
merge from fix_compressed_tags_official -> main
6 Months Ago
Put commas between each compressed tag to fix all issues parsing them
6 Months Ago
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6 Months Ago
merge from main -> biome_visuals_2
6 Months Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
6 Months Ago
Merge main
6 Months Ago
merge from native_memory_stream -> main
6 Months Ago
Remove command used for testing
6 Months Ago
Merge from main -> native_memory_stream
6 Months Ago
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6 Months Ago
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6 Months Ago
Coastal rocks prefab tweaks
6 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Setup Food Cache Colliders and LOD's