112,161 Commits over 3,928 Days - 1.19cph!
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Refillvitals now removes bleed
Check player is god before applying bleed damage
cherrypicking force_mount_opt_out changes
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
Merge from hurt_overlay_changes
cherrypicking hood_and_cuffs branch fixes
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FX for broken road barrier.
Rotated one barrier a little bit to match access lights.
Lighting progress.
Related new mats.
Merge from monument_scenes -> aux1
Run Scene2Scene on all the correctly tagged monuments
- only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
Remove MonumentScene tag from swamp cabins scene
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
Add "MonumentScene" tag to all real monuments
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene
- the prevents us from reserializing the source scenes and causing conflicts with other branches
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included)
Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
Disable Master build config for Mac
merge from main -> monument_scenes
merge from timeline_tools
merge from boogie_board_force_fix
merge from seismicsensor_reset_fix
merge from car_door_destroy_fixes
merge from HorseTerrainHoles
merge from fix_compressed_tags_official -> main
Put commas between each compressed tag to fix all issues parsing them
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merge from main -> biome_visuals_2
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
merge from native_memory_stream -> main
Remove command used for testing
Merge from main -> native_memory_stream
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Coastal rocks prefab tweaks
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
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Setup Food Cache Colliders and LOD's