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112,557 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Exhaust prefab. Added to Motorbike.
7 Months Ago
Merge from audio_import_june_2024 -> aux2
7 Months Ago
Update settings of all music clips
7 Months Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
7 Months Ago
Removed debug print in physics.cs
7 Months Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor
7 Months Ago
Fixed sidecar impacts not damaging the bike
7 Months Ago
Add bikes to the All Vehicles group on my test map
7 Months Ago
Remove sidecar model from playground scene. Looks like added by mistake in 99319
7 Months Ago
Merge from main
7 Months Ago
Dir changes
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from tribicycle4k
7 Months Ago
Merge from sidecar4k
7 Months Ago
Merge from motorbike4k
7 Months Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
7 Months Ago
Sidecar physics fixes
7 Months Ago
Merge Bikes -> main
7 Months Ago
Fixed unassigned sidecar LODs
7 Months Ago
Fix compile error from "fix_shipping_container_batching"
7 Months Ago
Compile fix for TriggeredEvent
7 Months Ago
merge from fix_shipping_container_batching -> main
7 Months Ago
Merge Bikes -> main
7 Months Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
7 Months Ago
Updated DraculaCape with new settings
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
7 Months Ago
merge from main -> fix_shipping_container_batching
7 Months Ago
merge from native_memory_stream -> aux2
7 Months Ago
Merge from main -> aux2
7 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
7 Months Ago
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7 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
7 Months Ago
Fixed doors returning wrong total line anchors count
7 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
7 Months Ago
Setup most of the base to handle indicator blinking
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
7 Months Ago
Extra map markers
7 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
7 Months Ago
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7 Months Ago
texturing updates
7 Months Ago
latest handcuff viewmodel animations
7 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
7 Months Ago
uv2 tweaks for emissive