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124,016 Commits over 4,171 Days - 1.24cph!

1 Year Ago
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1 Year Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
1 Year Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
1 Year Ago
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1 Year Ago
Merge from wip/testrun3
1 Year Ago
All remaining item setup
1 Year Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
1 Year Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
1 Year Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
1 Year Ago
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1 Year Ago
Cleaned up the Localization tools MenuItems name and priorities
1 Year Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
1 Year Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
1 Year Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
1 Year Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
1 Year Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
merge from geiger_counter_leak
1 Year Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
1 Year Ago
Removed unused "Two" key on RustOption.Normal prefab
1 Year Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
1 Year Ago
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1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
1 Year Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
1 Year Ago
merge from store-ui-dlc-pages
1 Year Ago
Added antechamber to ziggurat, improved level flow
1 Year Ago
merge from VehicleFloorFix
1 Year Ago
merge from ArmouredPassengerColliders
1 Year Ago
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1 Year Ago
merge from survey_charge_lod
1 Year Ago
Reset all clothing item materials to defaults
1 Year Ago
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1 Year Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
1 Year Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
1 Year Ago
Edit flipped threshold a little
1 Year Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
1 Year Ago
Merge from world_update_2/dynamic_underground_network_groups
1 Year Ago
Merge from world_update_2/dynamic_underground_network_groups
1 Year Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
1 Year Ago
Togboat collider small edit
1 Year Ago
Additional collision primitive for rear of tugboat
1 Year Ago
Merge from world_update_2/dynamic_underground_network_groups
1 Year Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
1 Year Ago
merge from localization
1 Year Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
1 Year Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language