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138,145 Commits over 4,505 Days - 1.28cph!

11 Months Ago
4k sail textures
11 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
11 Months Ago
merge from naval_update
11 Months Ago
Use timers for anchor/sail
11 Months Ago
Manifest
11 Months Ago
Merge from parent
11 Months Ago
broom flag for sail
11 Months Ago
Merge from main
11 Months Ago
/meta_shift/loot -> main
11 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
11 Months Ago
meta_shift -> main
11 Months Ago
radtown puzzle wire update s2p
11 Months Ago
updated dome puzzle wires
11 Months Ago
ferry terminal s2p
11 Months Ago
merge from store_atlases
11 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
11 Months Ago
ferry terminal puzzle wire update
11 Months Ago
merge from main
11 Months Ago
fixed arctic research base bp fragment spawner
11 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
11 Months Ago
Actually fill the RHIB with scientists when you attach
11 Months Ago
Use Path.Join and log the path after cfg creation
11 Months Ago
Use StringBuilder to build the cfg
11 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
11 Months Ago
Merge from naval_update
11 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
11 Months Ago
Allow finish building when area is empty
11 Months Ago
merge from optimize_windows_console -> main
11 Months Ago
Update scene control buttons to RustButtons with updated styling
11 Months Ago
merge from modding_custom_icons -> main
11 Months Ago
Casino mesh progress Prefab update
11 Months Ago
Manually add protobuf & codegen
11 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
11 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
11 Months Ago
merge from modding_dropped_item_names -> main
11 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
11 Months Ago
Backup
11 Months Ago
merge from modding_ddraw_perms -> main
11 Months Ago
Also allow server to run `ddraw.clear` command as well
11 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
11 Months Ago
merge from modding_entity_scale -> main
11 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
11 Months Ago
Add button to toggle off player model when viewing skins
11 Months Ago
merge from modding_cui_dragdrop -> main
11 Months Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
11 Months Ago
Exclude read-only commands from the default config
11 Months Ago
merge from modding_cui_dragdrop -> main
11 Months Ago
Cherrypick draggable_cui branch