115,983 Commits over 3,959 Days - 1.22cph!
Split out stone nodes so they're not intersecting regular cliff geometry
Added loot barrels, more trees and some stumps
Better align map marker
Clean up loaded grass on the client
Fixed inventory rotation getting applied to wanted poster shots
Adjust refresh rate to 1s
Add "wantedposter.autorefresh" convar
If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
Fixed bear not spawning correctly
Fixed rotation of map icon
Manually place hemp on tutorial island
Fixed navmesh generation errors
Remove unused poster prefabs
Added some precautions to prevent the inventory screen affecting the screnshot process
Adjust wanted poster sizing to fit new models
Cherry-pick more signal light changes -> Aux2
Allow jackhammer to be repaired inside the workbench for free
Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench
Play the air sound effect when it is repaired
Updated VehicleLight script colours
Undo accidental GameUI commit
Minor edit to train signal lights, differentiate a little more between yellow and red light
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
Merge TrainSignals -> rail_network_link
merge from DroppedItemsOnVehicles
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
Dracula mask now removes facial hair
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Keep backpack panel open when selecting items inside the backpack
Save chair starting y in protobuf
merge from main -> backpacks
Allow unloading guns inside chests
Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
Reduced rocking angle to stop player some clipping.
Adjusted prevent building volume and deploy volume to prevent abuse.
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Rocking chair increases adjusts position as rock angle increases to prevent clipping.
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early
Improves the snapping, still not 100%
Moved the kick action on the double doors to a radial menu, requiring a long hold
Fits the action better, makes the player pause before opening which makes the gesture feel more natural
Scene2prefab to fix broken materials in train tunnel entrances in monuments
Moved rocking chair sign check and zero check math functions to mathx.
Steamitem ref for draculamask fix
Applied Rust halloween logo update
fixed broken filepaths in mirror shader
Increased Wanted Posters Scale