reporust_rebootcancel

126,716 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
1 Year Ago
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1 Year Ago
Setup Legacy Wood Log Pile Materials
1 Year Ago
Imported Legacy Wood Log Pile Textures
1 Year Ago
tweaked colour on light mat
1 Year Ago
Created Legacy Wood Log Pile Folders
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from merge_fix
1 Year Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
1 Year Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
1 Year Ago
Codegen
1 Year Ago
fix
1 Year Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
1 Year Ago
Prevent NPCVendorTurrets from corrupting saves again
1 Year Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
1 Year Ago
merge from main
1 Year Ago
Missing files
1 Year Ago
Created and setup icon for travelling vendor
1 Year Ago
handcuff viewmodel anims updated
1 Year Ago
merge from wireisolation_fix
1 Year Ago
updated handcuffs cinematic to be rigged
1 Year Ago
hitbox gizmos match their actual size
1 Year Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
1 Year Ago
merge from Bikes
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
merge from collapse_renderers_default
1 Year Ago
Enable condition on handcuffs item
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
undo projectsettings.asset being commited
1 Year Ago
Undo projectsettings.asset being commited
1 Year Ago
See if this fixes aux1 client buld
1 Year Ago
Fix editor compile error
1 Year Ago
Merge compile fix to aux1
1 Year Ago
Fix compilation error on server
1 Year Ago
Merge from scene_warmup -> aux1
1 Year Ago
Only require scene_warmup prefab as parts of async asset warmup was running Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread Add more logging and try catch if a scene fails to load - don't throw error if warming up a prefab twice, but delete it and log a warning
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
Increase size of water backing on tutorial island map marker
1 Year Ago
Merge from main
1 Year Ago
Fixed item icon NRE's when first person spectating
1 Year Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)