reporust_rebootcancel

129,028 Commits over 4,232 Days - 1.27cph!

12 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
12 Months Ago
Removed some unneeded code, debug spam.
12 Months Ago
merge from 2d-flickering-workaround
12 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
12 Months Ago
merge from wire_slack_fix
12 Months Ago
Reverted wire length 'fix' from 107563
12 Months Ago
mini crossbow viewmodel anims updated
12 Months Ago
merge from main
12 Months Ago
▊▌▌ ▋▌▉▋ ▉▋▉▄ ▅█▇ ▇▅█▄▆▄▌█ ▇▄█▉▍█▇▍▉ ▆▆▋ ▍▉▋▉▊/▋▊▇▌▇▇
12 Months Ago
12 Months Ago
When using SetPath, don't update the path if it didn't change
12 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
12 Months Ago
Added missing prevent buidling to catapult constructable prefab
12 Months Ago
Can't pull/push a mounted ballista
12 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
12 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
12 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
12 Months Ago
Fix client compile issues
12 Months Ago
fixed nre on client loading of sculpture
12 Months Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
12 Months Ago
updated entity bounds
12 Months Ago
Implemented new catapult reload animation
12 Months Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
12 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
12 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
12 Months Ago
jungle skin prefabs setup progress
12 Months Ago
manifest
12 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
12 Months Ago
actual client compile fix
12 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
12 Months Ago
Merge: from main Tests: Booted editor - no errors
12 Months Ago
client compile fix
12 Months Ago
Catapult - added reload anim
12 Months Ago
Plushy crafting fix
12 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
12 Months Ago
Added small ramp so its easier to get in and out of the tower
12 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
12 Months Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
12 Months Ago
updated rig and anims for mini crossbow
12 Months Ago
jungle skin - models and gibs
12 Months Ago
Ballista bolt effects tweaks
12 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
12 Months Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
12 Months Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
12 Months Ago
merge from main
12 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
12 Months Ago
merge from wire_slack_fix
12 Months Ago
merge from storagemonitor_passthrough
12 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
12 Months Ago
jungle skin atlas/material update