reporust_rebootcancel

121,361 Commits over 4,018 Days - 1.26cph!

46 Days Ago
Missed files
46 Days Ago
Rebalanced multiple and single bee swarm damage
46 Days Ago
Fixed environment volume server compile errors
46 Days Ago
Prevent bee damage (no matter what damage type it is) from bleeding
46 Days Ago
Further environment volume optimizations
46 Days Ago
Update: add an extra profiling scope Tests: ran the perf test
46 Days Ago
override controller updates
46 Days Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
46 Days Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
46 Days Ago
merge from high_walls_skins
46 Days Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
46 Days Ago
Merge: from texttable_allocs - Fixing allocs in Server::playerlistpos Tests: ran unit tests and stewed on Aux2 for a week
46 Days Ago
Merge: from main Tests: ran unit tests for Rust.Global due to conflicts in the asmdef
46 Days Ago
merge from main, will rebuild mannifest
46 Days Ago
Fixed adobe gate lock and controller positioning
46 Days Ago
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits 115880 and 116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
46 Days Ago
Desal Tank material and position update
46 Days Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
46 Days Ago
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
46 Days Ago
merge from properbeejail
46 Days Ago
merge from remove_old_chicken
46 Days Ago
merge from Item_Descriptions_update
46 Days Ago
merge from easter2025
46 Days Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
46 Days Ago
Chicken food consumable information UI NRE fix
46 Days Ago
Merge from jungle_update
47 Days Ago
47 Days Ago
Scenes + prefabs + assets backup
47 Days Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
47 Days Ago
sar/lr300/ak47u updated backpack offsets
47 Days Ago
Merge from media_projects
47 Days Ago
Parent merge
47 Days Ago
Merge from main
47 Days Ago
Merge from main
47 Days Ago
Player seed updates
47 Days Ago
wip mesh decal support
47 Days Ago
Only bother increasing nucleus stats if its not grade 1
47 Days Ago
Max XP is now whatever grade 1 starts at
47 Days Ago
Align under over 25 degrees and over 16 degrees
47 Days Ago
Fixed incorrect perfect growth rate calculation
47 Days Ago
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47 Days Ago
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47 Days Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
47 Days Ago
Merge from jungle_update
47 Days Ago
Compile fix
47 Days Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
47 Days Ago
Merge from jungle_update
47 Days Ago
Merge from Snakes
47 Days Ago
Todo
47 Days Ago
Clean: last ReadOnly added Tests: unit tests