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121,372 Commits over 4,018 Days - 1.26cph!

47 Days Ago
Ensured time since spawned swarm is set on init properly
47 Days Ago
47 Days Ago
Update: make GetWaterFactors internal NativeArrays persistent Tests: unit tests
47 Days Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
47 Days Ago
Fix editor spawning two bee swarms at once
47 Days Ago
Optim: prepare params for WAterLevel.GetWaterInfos using a burst job Helps shrink the managed loop, and gives us minor savings - about 0.5ms for 10k case. Also prepares us last indirect conversion. Tests: ran unit tests Tests:
47 Days Ago
fixes for shake from deploy to idle on ak
47 Days Ago
weapon updates
47 Days Ago
Optim: GetWaterFactors now maintains a stable transform cache - We now use a burst job to gather transform info for all players (ends up being fast enough to not care) - Updated perf test to count for a "warmup" run, since we incrementally build the transform cache Previous updates slowed down code from 9ms to 12ms, this optim brings us back to ~7ms for 10k cases and enables more optims Tests: unit tests
47 Days Ago
Merge from jungle_update
47 Days Ago
Constrain croc and tiger to jungle biome Increase croc population
47 Days Ago
Fix compile error
47 Days Ago
Syntax error
47 Days Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
47 Days Ago
Merge from jungle_update
47 Days Ago
Merge from crocodile + tiger
47 Days Ago
Fixed incorrect PremiumClientCache refresh delay
47 Days Ago
Merge from main
47 Days Ago
Fix warning spam on tiger Remove test script from craggy
47 Days Ago
rocket factory model changes against boosting
47 Days Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
47 Days Ago
merge from main
47 Days Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
48 Days Ago
Update: rewrite FinalizeTickParallel in indirect form - GetWaterFactors interface adapted to take indices, but internals are still in gather->process->scatter - Expanded TestWaterFactorsConsistency to cover for various indirection scenarios This simplifies the internals of FinalizeTickParallel and allows for more Burst jobs, but also allows for conversion of GetWaterFactors in indirect mode and state caching. Tests: unit tests + mul-tiple server demo playback (numbers within range)
48 Days Ago
added wood dart to viewmodel projectile and worldmodel setup etc
48 Days Ago
Set usable in turrets. Added muzzle point.
48 Days Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
48 Days Ago
ibc texture brightness tweak
48 Days Ago
ibc tank - adjusted moss
48 Days Ago
Fixed culling issues related to occlusion culling and deferred indirect lighting
48 Days Ago
Merge from main
48 Days Ago
Horse Costume prefab setup
48 Days Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
48 Days Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body
48 Days Ago
cherrypicking 116460 network++ RC
48 Days Ago
network++
48 Days Ago
Delete test healing dart files/folder to avoid confusion. Removed duplicate dart definition on VM.
48 Days Ago
Apply ViewModelRenderer script to vm darts
48 Days Ago
Merge from main
48 Days Ago
chenged the jungle ziggurat prefab to world layer
48 Days Ago
48 Days Ago
Merge from main
48 Days Ago
merge from jungle ruins
48 Days Ago
cherrypicking premium_servers (avoiding merge from main)
48 Days Ago
Merge from main
48 Days Ago
Remove the equals sign, add "c" for temperature tea consumable display.
48 Days Ago
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48 Days Ago
Testing async gpu readback to calculate foliage counts to avoid any consistency issues
48 Days Ago
merge from premium_servers -> main
48 Days Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr