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121,317 Commits over 4,018 Days - 1.26cph!

46 Days Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
46 Days Ago
Regenerate manifest to fix error about tiger.population already existing
46 Days Ago
Code gen
46 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
46 Days Ago
clean up decal mesh collider
46 Days Ago
Eyelid skinning on more heads
46 Days Ago
Try bezier curves rather than fake physics and a dream
46 Days Ago
remove debug tex saving
46 Days Ago
mesh decal support in working order
46 Days Ago
Eyelid skinning on Male_G
46 Days Ago
Made eyelids children of eye bones
46 Days Ago
Better blink values
46 Days Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
46 Days Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
46 Days Ago
cable gantry fixes, lods, collision and prefabs
46 Days Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
46 Days Ago
Phrases update
46 Days Ago
Fixed construction collisions for al rustige eggs
46 Days Ago
Logic gates Codelock files Scene backup
46 Days Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
46 Days Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
46 Days Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
46 Days Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
46 Days Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
46 Days Ago
Update: Don't pad last column Tests: ran unit tests
46 Days Ago
merge from Player_Seed_EyePositions
46 Days Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
46 Days Ago
updated backpack offsets for some weapons
46 Days Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
46 Days Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
46 Days Ago
Fixed spelling of re'ceive on teas
46 Days Ago
Fixed right eye being flipped upside down
46 Days Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
46 Days Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
46 Days Ago
all gestures anims use v4RustPlayerMask
46 Days Ago
Missed Materials Files
46 Days Ago
Updated missing skinsets with eyepositions
46 Days Ago
Added Second Water Treatment Tank Packed Mask Material
46 Days Ago
v4 holdtype anims use v4RustPlayerMask
46 Days Ago
backup
46 Days Ago
Added New Water Treatment Tank Model and Pump Textures and Material
46 Days Ago
unarmed anims use v4RustPlayerMask
46 Days Ago
Compile errors
46 Days Ago
beehive_fixes -> main
46 Days Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
46 Days Ago
Player seed updates
46 Days Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
46 Days Ago
Missing status panel files
46 Days Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks