reporust_rebootcancel

134,972 Commits over 4,444 Days - 1.27cph!

2 Years Ago
Revert accidental RPG prefab edit in previous commit
2 Years Ago
Minor UI edit for consistency
2 Years Ago
float3 instead of Vector3, moving wires fixes
2 Years Ago
Repair bench UI adjustments
2 Years Ago
Applied new FX to oilFireballSmall Bradley loot.
2 Years Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
2 Years Ago
Merge main -> RepairBenchSkinName
2 Years Ago
Fixed priv issues on front
2 Years Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
2 Years Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
2 Years Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
2 Years Ago
Manually mark seeds & ladders as "don't show monument building blocked"
2 Years Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
2 Years Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
2 Years Ago
Damage materials that belonged to this branch.
2 Years Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
2 Years Ago
Water trail improvements.
2 Years Ago
phrases
2 Years Ago
Fix teammate building guide staying visible after the teammate has disconnected
2 Years Ago
Extra wheel FX sorting for the trike.
2 Years Ago
player update. 3p minigun anims exported and set up
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
2 Years Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
2 Years Ago
Moved wire slack calculation to job system, wip
2 Years Ago
merge from nexus
2 Years Ago
merge from fix_queueskip
2 Years Ago
merge from fix_staging_client_analytics
2 Years Ago
merge from fix_runtime_profiling_hook
2 Years Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
2 Years Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Fix reserved slots not being added to list when created
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
2 Years Ago
Merge main
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
some more prefabs converted to MeshLOD
2 Years Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
2 Years Ago
Adjusted slacked wires min and max tesselation values
2 Years Ago
Merge from main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Compile fixes