193,473 Commits over 4,079 Days - 1.98cph!

4 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
4 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
4 Months Ago
cherrypicking 111037 - fixed small uv issue on wood trim on wallframes LOD2s
4 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
4 Months Ago
Setup tiger fsm and hook anims
4 Months Ago
40% ~ increase on mini crossbow projectile velocity
4 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
4 Months Ago
Exhaust fixes.
4 Months Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
4 Months Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
4 Months Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
4 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
4 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
4 Months Ago
edited vm minicrossbow reload anims
4 Months Ago
Adjust tiger bounds
4 Months Ago
Setup look anim and spine anim
4 Months Ago
Setup tiger gait speeds
4 Months Ago
Add one-shot anims to animator
4 Months Ago
Create tiger skeleton assets (ragdoll not setup)
4 Months Ago
Incapacitate blindness tweaks
4 Months Ago
Restore incapacitate UI
4 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
4 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
4 Months Ago
- Basic blockout for beehive
4 Months Ago
Spawn 50% of the sulfur nodes in primitive era
4 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
4 Months Ago
update branch from prim
4 Months Ago
Fix view model spamming errors
4 Months Ago
Hook tiger model to prefab
4 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
4 Months Ago
Rename and move tiger protection asset
4 Months Ago
Set up crocodile required gameplay assets
4 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
4 Months Ago
Merge from /fast_debug_draw
4 Months Ago
Merge from /main
4 Months Ago
First iteration of the FastDebugDraw component, shader and material
4 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
4 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
4 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
4 Months Ago
- Media Cloth
4 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
4 Months Ago
Submitting tiger rig fbx with fur LODs
4 Months Ago
Fix compilation error in StandardLayers.cginc
4 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
4 Months Ago
Fix pass by reference in IndirectInstancingRenderer
4 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
4 Months Ago
Set battering ram seat to mobile, changed dismount hold type
4 Months Ago
Merge from main