200,673 Commits over 4,171 Days - 2.00cph!

7 Months Ago
- Ballista Gibs missing material fix
7 Months Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
7 Months Ago
merge from viewmodel_camera_clipping
7 Months Ago
merge from shredderfix
7 Months Ago
merge from minerhatfix
7 Months Ago
merge from gingerbread_building_skin_fix
7 Months Ago
merge from primiitive
7 Months Ago
merge from Medieval_Barricade_Unique_Desc
7 Months Ago
merge from Medieval_Barricade
7 Months Ago
Shadow cascades preset tweak
7 Months Ago
Merge from main
7 Months Ago
Codegen
7 Months Ago
Merge from primitive
7 Months Ago
Merge from main
7 Months Ago
Updated knight items to not overlap ids with lunar new year content
7 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
7 Months Ago
Scene tweaks
7 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
7 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
7 Months Ago
Merge from steamworks_161 (updated other dlls)
7 Months Ago
Other files pulled from steam, if that even works
7 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
7 Months Ago
End title scene backup
7 Months Ago
Updated steam_api for server which is in a different path for some reason
7 Months Ago
Subtract 110734, needs more investigation
7 Months Ago
Orientation fuckaroo & fx offsets
7 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
7 Months Ago
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7 Months Ago
Various high explosive stuff
7 Months Ago
Fixed battering ram door server gib missing material
7 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
7 Months Ago
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7 Months Ago
Anim + scene backups
7 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
7 Months Ago
Parent merge
7 Months Ago
Script tweak
7 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
7 Months Ago
Parent merge
7 Months Ago
Parent merge
7 Months Ago
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7 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
7 Months Ago
Cherrypick 110576 + 110648 (4K textures)
7 Months Ago
Knight armour world model fixes
7 Months Ago
Fixed knight armour viewmodel not showing
7 Months Ago
Merge from lunar_new_year_2025
7 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
7 Months Ago
Merge from main
7 Months Ago
primitive -> Aux2
7 Months Ago
primitive -> 4ShotMiniCrossbow
7 Months Ago
compile error again