138,231 Commits over 4,324 Days - 1.33cph!

27 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
27 Days Ago
Regraded everything for the changes. End result is less crushed darks.
27 Days Ago
Updating snowmobile driving anims
27 Days Ago
Added wearable tag to overalls prefab Icon update
27 Days Ago
merge from bot_sleeptarget_collider_fix
27 Days Ago
27 Days Ago
Merge from decal_layers_fake_transmission
27 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
27 Days Ago
merge from main
27 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
27 Days Ago
Merge from naval_update
27 Days Ago
Merge from main
27 Days Ago
lightbulb_emissive mat to opaque
27 Days Ago
Merge from naval_missions
27 Days Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
27 Days Ago
Deleting duplicate hopper mesh for paintball gun
27 Days Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
27 Days Ago
Merge from missionreward_stack_fix
27 Days Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
27 Days Ago
More monument blocker blockout progress
27 Days Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
27 Days Ago
Merge from main
27 Days Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
27 Days Ago
RW on blocks, work in progress on block prefabs backup
27 Days Ago
crypt building skin blocks models and gibs updated textures, materials
27 Days Ago
Fix pool leak in DamageUtils
27 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
27 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
27 Days Ago
Merge from naval_update
27 Days Ago
Cleanup
27 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
27 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
27 Days Ago
Merge from main
27 Days Ago
Merge from naval_update
27 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
27 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
27 Days Ago
pt_boat_turret_improvements_3 -> main
27 Days Ago
Compile fix
27 Days Ago
Make front turret 4x less accurate (by AI) than the rear
27 Days Ago
Properly cancel reload animation if you get off a turret
27 Days Ago
Fix clamping issues
27 Days Ago
Merge from naval_update
27 Days Ago
Merge from naval_missions
27 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
27 Days Ago
Remove turret from Invoke Handler
27 Days Ago
Merge from naval_update
27 Days Ago
Merge from main
27 Days Ago
merge from artist_pack_dlc
27 Days Ago
Set rear turret pitch clamp 30 -> 10
27 Days Ago
Ensure front turret min walk distance is set to -2