133,480 Commits over 4,262 Days - 1.30cph!

21 Days Ago
HideVest male/female
21 Days Ago
missing TankTop file
21 Days Ago
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21 Days Ago
merge from main
21 Days Ago
removing more unused prefab setup
21 Days Ago
merge from gui_cleanup
21 Days Ago
removing more dead code
21 Days Ago
got the admin panel working for sculptures again
21 Days Ago
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21 Days Ago
Naval scientist variation art
21 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
21 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
21 Days Ago
routed saving properly
21 Days Ago
Commands tab for useful and common commands
21 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
21 Days Ago
Tank Top repose male/female
21 Days Ago
Collared Shirt repose male/female
21 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
21 Days Ago
powerplant update
21 Days Ago
merge from powerplant_dropzone
21 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
21 Days Ago
Loadouts tab styling
21 Days Ago
drop zone moved, prevents hackable dropping on lighting
21 Days Ago
merge from fillwater_improvements
21 Days Ago
merge from helicopter_flare_balance_pass
21 Days Ago
merge from harbor_swingbridge_parent_fix
21 Days Ago
merge from m15_3p_emmisive_fix
21 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
21 Days Ago
merge from rivals
21 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
21 Days Ago
Merge from food_qol
21 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
21 Days Ago
Merge from main
21 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
21 Days Ago
Merge from parent
21 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
21 Days Ago
Fixed missing ghost ship map marker
21 Days Ago
Merge from fog_multithread_fix
21 Days Ago
Move test scene
21 Days Ago
21 Days Ago
Compile fix
21 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
21 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
21 Days Ago
21 Days Ago
Splatting
21 Days Ago
Saving/loading
21 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
21 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor
21 Days Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
21 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component