155,587 Commits over 4,536 Days - 1.43cph!

23 Days Ago
merge from main
23 Days Ago
merge from vehicle_pooling
23 Days Ago
merge from existing fix branch: airfield_powergrid_light_fix
23 Days Ago
merge from fix_airfield_powergrid_indicators
23 Days Ago
Merge from main
23 Days Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
23 Days Ago
Misc code improvements for StagedRendererLOD
23 Days Ago
S2P airfield
23 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
23 Days Ago
Updated gate to look more "gate-y"
23 Days Ago
merge from medical_honey_bandage
23 Days Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
23 Days Ago
square steam images for ice king set
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
23 Days Ago
new store description for ice king pack, and square steam images for patterned sofa
23 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
23 Days Ago
Test list Reapplied discarded network range changes
23 Days Ago
merge from main
23 Days Ago
merge from io_networkrange
23 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
23 Days Ago
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Flare animation updates
23 Days Ago
Converted card reader, added new tests BaseDetector cleanup
23 Days Ago
Merge from main
23 Days Ago
Added fence mesh for deployable and a fence gate mesh for testing.
23 Days Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
23 Days Ago
Merge from PlayerMaintainedMonuments
23 Days Ago
Merge from main
23 Days Ago
Added a missing stencil block to the Generic shader's deferred pass
23 Days Ago
Merge from pole_entity_delete
23 Days Ago
Manifest Commit meta files from new recycler variant prefabs
23 Days Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
23 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
23 Days Ago
merge from creative_indicator_fix
23 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
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Merge from command_buffer_names
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update from main
23 Days Ago
merge from main
23 Days Ago
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Prevent pool table debug logs from spamming constantly
23 Days Ago
merge from static_chair_variant
23 Days Ago
Reapply gas station chair fileID change
23 Days Ago
Merge from powergrid/tentative_recycler_fix
23 Days Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing