248,575 Commits over 3,928 Days - 2.64cph!

24 Days Ago
Try to fix linux compile
24 Days Ago
Add navigation obstacle scene and examples
24 Days Ago
Was accidentally using DateTime.UtcNow instead of DateTime.Now Change the time check to prevent the extremely rare edgecase of the server attempting to restart twice Use the global cancellation token in the CommandManager, don't make a new one
24 Days Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
24 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
24 Days Ago
Explicitly pull in updated System.Formats.Asn1
24 Days Ago
Show PanelComponent source location in UI Panels heirarchy UI Panels: fix deselection not clearing selected panel UI Panels: fix element nodes not updating when changed Optimise comically slow processing logic when pasting into TextEntry (several seconds -> low ms), Facepunch/sbox-issues#6938
24 Days Ago
merge from fix_monument_scenes_osx -> main
24 Days Ago
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24 Days Ago
Use new MoveMode API for climbing
24 Days Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
24 Days Ago
fixed lod1 uv1 for emissive broken
24 Days Ago
ballista - rigged base model export
24 Days Ago
Clean tests Documentation
24 Days Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
24 Days Ago
Implemented new ballista placeholder anims
24 Days Ago
Bugfix: use the right token for some async ops
24 Days Ago
Update: limit how much time upload routine can take - also add extra logging around processGuard semaphore Tests: tested the entire flow by triggering 5 snapshots
24 Days Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
24 Days Ago
merge from main -> fix_monument_scenes_osx
24 Days Ago
impact_water prefab adjustment removed some bits
24 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
24 Days Ago
Fix hull navmesh area bounds using z up instead of y up.
24 Days Ago
Restored horse stamina Compile fix
24 Days Ago
Bugfix: respect the cancellation token when fetching a response of request
24 Days Ago
ballista - added rigged mesh and anims
24 Days Ago
mini crossbow viewmodel animations edited
24 Days Ago
Add Authority upgrader
24 Days Ago
set up emissives and diffrent light colours + materials
24 Days Ago
Move PlayerController.Animation behaviour to MoveMode
24 Days Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
24 Days Ago
Main Menu form
24 Days Ago
qol_vendorlist_virtualitemicon -> main
24 Days Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
24 Days Ago
Phrases rebuild
24 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
24 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
24 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
24 Days Ago
Material adjustment
24 Days Ago
Arena 2
24 Days Ago
weapon mod refresh progress
24 Days Ago
Big code cleanup Ported over condition
24 Days Ago
Restore max points
24 Days Ago
Game over phase, leave game after a while Return to menu instead
24 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
24 Days Ago
codegen
24 Days Ago
I didn't mean to comment this out
24 Days Ago
Show halves won in round intermission
24 Days Ago
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24 Days Ago
Arena 2 update