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137,694 Commits over 4,474 Days - 1.28cph!

3 Months Ago
FPV drone UI WIP & related files.
3 Months Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
3 Months Ago
merge from /main/hackweek_parented_ddraw
3 Months Ago
merge from /main/hackweek_parented_ddraw
3 Months Ago
merge from main
3 Months Ago
Server compile fix
3 Months Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
3 Months Ago
underwater post effect initial
3 Months Ago
Kamikaze FPV Drone - Added gibs
3 Months Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
3 Months Ago
updated lr300 sprint pose to anim loop
3 Months Ago
bone knife deploy animation update
3 Months Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
3 Months Ago
Update(tests): even more edge case unit tests - escaped double quotes - split escaped double quotes Tests: ran tests
3 Months Ago
Update(tests): add a couple more edge case unit tests - torn nested string - single quotes nested - torn single quote nested - Added a whitespace to first nested string in all tests to validate trimming Tests: ran unit tests
3 Months Ago
Salvaged icepick anim update
3 Months Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
3 Months Ago
Ensure mountable is killed (again)
3 Months Ago
Add(tests): add StringExtensionTests Currently only covers SplitQuotesStrings. Baseline allocs - 33allocs, 1.8KB Tests: ran tests
3 Months Ago
illuminated pressure pad; - Lods created - Prefab updated
3 Months Ago
Fixed transforms on playground assets and prefabbed up
3 Months Ago
Optim: fully remove function temporary Saves 1 alloc (63 allocs, 3.9KB) Tests: ran tests
3 Months Ago
Update(tests): add case or command with no args Tests: ran unit tests
3 Months Ago
Optim: don't recreate temporary klass and function substrings, fetch the full name at the end Saves 2 allocs (64 allocs, 4.2KB) Tests: ran tests
3 Months Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
3 Months Ago
UZI Material changes
3 Months Ago
Optim: skip lowercasing command class and function names We rely on case-insensitivite comparator for map lookups - saves 2 allocs (66 allocs, 4.3KB) Tests: ran unit and perf tests
3 Months Ago
van test
3 Months Ago
UZI 9mm LOD0 and Textures
3 Months Ago
UZI 9mm LOD0 and Textures
3 Months Ago
Update(tests): also validate uppercase commands are resolved properly Tests: ran unit tests
3 Months Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
3 Months Ago
Hatchet 3p anim updates
3 Months Ago
Molotov animation and holdtype updates
3 Months Ago
New(tests): add basic Facepunch.Console.CommandTests tests(3 unit, 1 perf) Need it before I start optimizing out allocs Tests: ran tests, they pass and show allocs (68 allocs, 4.4KB total for test string)
3 Months Ago
fixing some flow issues on the damaged side of the apt building
3 Months Ago
apartment_complex_1 s2p
3 Months Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
3 Months Ago
Industrial Torch first pass animations
3 Months Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
3 Months Ago
removing decorative skull from flat medium as it throws errors
3 Months Ago
cleaning a bunch of missing references in the level and in project art prefabs
3 Months Ago
Fixing vagabond jacket skinning
3 Months Ago
Bugfix: ensure UseMutexPool feature switch catches all pool calls Now pools lazy-update their internal storage when toggling the feature switch - this makes sure calls are routed to the right pools Tests: played on craggy, slapped breakpoints into Take and made sure no calls were made to fallback/new pool when new/fallback mode was set
3 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
3 Months Ago
Fixng roadsign armour clipping with hoodie
3 Months Ago
cleared a prop from clipping in basement flat
3 Months Ago
Fixing swim wear skinning
3 Months Ago
Updating horse mask to fix clipping
3 Months Ago
Exposed chanceToFall variable