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137,296 Commits over 4,474 Days - 1.28cph!

21 Days Ago
Add the control chair to the control computer prefab itself
21 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
21 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
21 Days Ago
Merge from apartment_complex_monument
21 Days Ago
S2P apartment complex
21 Days Ago
Harsher pausing
21 Days Ago
Logging to figure out mount issue with control computer at monument
21 Days Ago
Missed files
21 Days Ago
Split pool table into client + server files to cut down on the bloat
21 Days Ago
Fix a ton of movement lag issues
21 Days Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
21 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
21 Days Ago
Merge from paintball_fixes
21 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
21 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
21 Days Ago
Halloween costume fixes
21 Days Ago
Whitebox progress / more work on the collapsed tunnel
21 Days Ago
Changed both `cliff_tall_a` and `cliff_tall_c` 's `TerrainHeightSet` object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely) Subject2Change
21 Days Ago
Fixed broken consecutive cliff recalculations because of gameobject destroy frame order
21 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
21 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
21 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
21 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
21 Days Ago
gamesroom shotgun trap - textures updated - material updated
21 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
21 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
21 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
21 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
21 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
21 Days Ago
Merge from m16a2_viewmodel_fix
21 Days Ago
Compile fix
21 Days Ago
Merge from main
21 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
21 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
21 Days Ago
Disable saving on static control computer prefab
21 Days Ago
Merge from monumentisland_apartments_fix
21 Days Ago
Fix empty monument island loading apartments
21 Days Ago
Recalculate button keeps cliffs in the same location
21 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
21 Days Ago
Founders Door - added gibs, double door variant
21 Days Ago
merge from m16a2_viewmodel_fix
21 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
21 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
21 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
Supermarket scene playable in editor
21 Days Ago
exported deer anims and rig
21 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
21 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
21 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests