147,553 Commits over 4,444 Days - 1.38cph!

11 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
11 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
11 Months Ago
Ring road progress
11 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
11 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
11 Months Ago
Terrain painting progress
11 Months Ago
Merge from hardore_refresh
11 Months Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
11 Months Ago
Compile fix
11 Months Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
11 Months Ago
Box lighting setup/prefab.
11 Months Ago
Apply crafting cost multipliers to mixing/cooking benches
11 Months Ago
Fixed gesture wheel locked pack store button not redirecting to the store
11 Months Ago
Steam inventory legacy wall redirect Mask fixes
11 Months Ago
Removed optimized loading option (removed on main)
11 Months Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
11 Months Ago
Store takeover property drawer
11 Months Ago
Store general grid tweaks and fixes
Rin
11 Months Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
11 Months Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
11 Months Ago
Try and fix the quit modal
11 Months Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
11 Months Ago
Merge from main
11 Months Ago
Fix for bear pie timing not being sync with other teas
Rin
11 Months Ago
More terrain progress
11 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
11 Months Ago
localise clear filters
11 Months Ago
Stop devlog tag showing the patch date on the homescreen
11 Months Ago
Localised the quit modal
11 Months Ago
Fixed modded catgegory not working properly
11 Months Ago
Remove code inside PrefabPreProcess
11 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
11 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
11 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
11 Months Ago
Loading component prefab
11 Months Ago
Merge from nameplate_optim
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
cleaning up tools
11 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
11 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
11 Months Ago
improvised walkways progress
11 Months Ago
Merge from main
11 Months Ago
WIP on fixing lighting
11 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
11 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
11 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
11 Months Ago
Fix profiler leak in foliage grid
11 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
11 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
11 Months Ago
fix relief mapping not applying to AO map