147,690 Commits over 4,444 Days - 1.38cph!

12 Months Ago
Fix some issues running the editor using bundles instead of repo assets
12 Months Ago
Server browser design clean up
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
▄ █▌▇▅▋ ▄▄▍▄ ▉▌▅▅▌▌▉▊▋▍▌▋▋▊▌▊▅▆▊▇▅▆▄▇▄█▄▍▅▇▄▋
12 Months Ago
merge from outpost_mission_fail_cooldown
12 Months Ago
merge from snapping_cant_deploy_fixes
12 Months Ago
merge from snapping_buildingblock_padding_fix
12 Months Ago
merge from abyss_barrel_sitem_remove
12 Months Ago
██▍▌▄▊ ▍▉▄█ ██▆▉
12 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
12 Months Ago
Compile fixes
12 Months Ago
More gesture wheel fixes
12 Months Ago
Polished gesture list, split assigned and unassigned gestures
12 Months Ago
Apply delta time
12 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
12 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
12 Months Ago
Compile fix
12 Months Ago
UI_Window warning editor only
12 Months Ago
Gesture menu progress
12 Months Ago
Restored store cart button
12 Months Ago
Small fixes and tweaks
12 Months Ago
Restored F1 item menu
12 Months Ago
Subtract 124976
12 Months Ago
Subtract 124978
12 Months Ago
▇▅█▉▋▋ ▋▄▍▆▍▌▅▉█ ▌▅▋▍▉ ▉▌▇█▋▄▊▇ ▌▉▇▌ ▆▉▌▄ ▉▅▋▅
12 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
12 Months Ago
▋▊▍██ ▇▉▉ ▇█▇▍▊▍▍ ▋▄▊▋▊▍▊█▋▆
12 Months Ago
Properly fix the particle related crash, and fix regression
12 Months Ago
revert_metabolism -> main
12 Months Ago
Properly revert
12 Months Ago
compile error
12 Months Ago
Make RemoveDecalsAt distance a float Added description to sv_sticktoground Fixed POSIX compile error Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount
12 Months Ago
revert_metabolism -> main
12 Months Ago
Revert 123078
12 Months Ago
Baseline
12 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
12 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
12 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
12 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
12 Months Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
12 Months Ago
Convars for aboard player and auto close sails checks.
12 Months Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
12 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
12 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
12 Months Ago
Removed test arg in initial home navigate
12 Months Ago
Gesture menu progress, some refactoring and polish
12 Months Ago
Water pump idle loop audio is now affected by occlusion.