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157,385 Commits over 4,566 Days - 1.44cph!

5 Months Ago
Finalized D. B fixes. Scene backup.
5 Months Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
5 Months Ago
Various D fixes.
5 Months Ago
Cleaned C and set correct layers.
5 Months Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
5 Months Ago
Shifted a sign for render order purposes.
5 Months Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
5 Months Ago
Finalized A/B
5 Months Ago
Some reserialized metas
5 Months Ago
Updated some legacy input code to use the new input system
5 Months Ago
mosaic from previous hackweek
5 Months Ago
Lights only at night. More B fixes.
5 Months Ago
Layer fix
5 Months Ago
Merge fixes
5 Months Ago
Refactored stuff for the layer warning.
5 Months Ago
Merge from main
5 Months Ago
Subtracting dont_bake_on_load
5 Months Ago
Renamed Pie partial class file
5 Months Ago
merge from main
5 Months Ago
First floor fix
5 Months Ago
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5 Months Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
5 Months Ago
update manifest
5 Months Ago
Use MinimalBatchRendererGroup shader
5 Months Ago
RRP: Add MinimalBatchRendererGroup shader
5 Months Ago
Basement fixes
5 Months Ago
Generator, switch and light use the new IO system Got a simple circuit working
5 Months Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
5 Months Ago
Apartments complex basement progress
5 Months Ago
merge from BDU_set
5 Months Ago
Clear movement properies on ballistic helmet
5 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
5 Months Ago
Entity bridge first pass Added debug commands
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
Mid length hair male conditional meshes
5 Months Ago
Added custom pie menu support (baseline)
Rin
5 Months Ago
spawn tweak
Rin
5 Months Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
5 Months Ago
updated legarmor icon
5 Months Ago
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5 Months Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
5 Months Ago
5 Months Ago
merge from main
5 Months Ago
Merge from main
5 Months Ago
adding new version of the apartment corridor
5 Months Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
5 Months Ago
updated CodeAnalyzer - better perf
5 Months Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
5 Months Ago
network_profiler_improvements_3 -> main
5 Months Ago
slapdash serialized property mismatch fixes