reporust_rebootcancel

158,052 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Dont try and set navigator, we dont have one
1 Year Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
1 Year Ago
Compile fixes
1 Year Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
1 Year Ago
engine and storage audio files imported
1 Year Ago
PT boat engine sounds imported and implemented and storage imported
1 Year Ago
naval_update -> scientist_boat_fixes_3
1 Year Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
1 Year Ago
Mark ladder as static when parented to building block
1 Year Ago
bug fixes and seagulls added
1 Year Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
1 Year Ago
Material reduction and optimisation in some floating walkway kit pieces
1 Year Ago
Added repair bench to playground.player for easier skin testing
1 Year Ago
Candle Hat repose
1 Year Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
1 Year Ago
merge from playable_fixes
1 Year Ago
Folder Renaming for flare refresh.
1 Year Ago
Disable terrain culling by default
1 Year Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
1 Year Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
1 Year Ago
Burlap Headwrap repose
1 Year Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
1 Year Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
1 Year Ago
PT Boat Fuelbox and mesh update
1 Year Ago
Instance bucket helmet from fbx
1 Year Ago
Bucket helmet repose
1 Year Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
1 Year Ago
Boonie hat repose
1 Year Ago
Merge from parent
1 Year Ago
Remove unncessary vehicle seats/mount point spawning
1 Year Ago
PT Boat collision fix and Fuelbox addition
1 Year Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
1 Year Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
1 Year Ago
GetPlayerBoats can now see boats clientside.
1 Year Ago
Updating 50 cal single rig
1 Year Ago
Front 50cal animation polish pass
1 Year Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
1 Year Ago
Removed extra obsolete LODgroup from mannequin prefabs
1 Year Ago
Fix menu player being borked - dont need playables there
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
Updated Rear Single 50 Cal Model to fix shading error
1 Year Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
Fix hold poses being screwed
1 Year Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
1 Year Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
1 Year Ago
merge from Halloween_25_Update
1 Year Ago
Possible MapView NRE fix
1 Year Ago
sequential commit on paintball_gun rename