reporust_rebootcancel

158,055 Commits over 4,566 Days - 1.44cph!

1 Year Ago
More debugging ConVars
1 Year Ago
put the ocean back into the cargo test scene (ocean topology)
1 Year Ago
merge from anisotropic_fallback
1 Year Ago
RPG7 - Fixed ammo position in world model prefab
1 Year Ago
Update: UsePlayerTasks - ensure SendEntitySnapshotsWithChildren_AsyncState have equally sized batches Previously we counter players for batch limit (skipping it's hierarchy), but that could lead to lopsided unequal tasks Tests: couldn't test this one, but it's similar code to other places so should be gud
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Dont call kill on dead or destroyed players
1 Year Ago
Better logs from deep sea commands
1 Year Ago
Added component to show loaded ammo in dropped RPG
1 Year Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
1 Year Ago
Fixed client portal weather lerping
1 Year Ago
Make sure to network the deep sea Open flag to clients
1 Year Ago
Optim: UseOcclusionV2 - ServerOcclusion caches unoccluded connections - removed couple redundant if checks This allows us to completelly skip faster-but-still-slow ShouldNetworkTo that have internal hash lookups in SendNetworkPositions - hoping it'll speed it up 50% Tests: ran in and out of occlusion on Craggy. disconnected to validate sleeper, then killed sleeper and reconnected - all works
1 Year Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
1 Year Ago
Added a shader for rendering the movement of paintball pellets inside a hopper
1 Year Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
1 Year Ago
merge from fc_shorevector_fixes
1 Year Ago
painted ocean topology onto shared FC terrain and rebaked shore vectors
1 Year Ago
handling null/empty heightslope and waterheight data in baked data properly (was trying to blit empty arrays)
1 Year Ago
Fix anchor visual state on entering network range or loading in.
1 Year Ago
merge from naval_update
1 Year Ago
Added tropical4 to the deep sea islands
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Fix anchor not anchoring
1 Year Ago
Small boat crane (LODs and COL pending)
1 Year Ago
Added tropical3 to the deep sea islands
1 Year Ago
▉ █▌▋▌█▅ ▊▋▊▆▊▄ ▇▉▄▄ ▌▆█▆▌ ▅▊▄ ▉▅▍▍▄▄ ▌▄▉▍▍▍█▊▉▄
1 Year Ago
Fixed anchor culling when lowered.
1 Year Ago
merge from naval_update
1 Year Ago
rebaked FC 1/2/3 so the data isn't infinity
1 Year Ago
merge from naval_update
1 Year Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
1 Year Ago
Dont compare raw positions for state dirty
1 Year Ago
support minimum enforced shore distance on baked data to handle FC better
1 Year Ago
Fix rear turret being on the wrong camera mode
1 Year Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
1 Year Ago
merge from naval_update
1 Year Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
1 Year Ago
merge from naval_update
1 Year Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
1 Year Ago
Force front turret to go into a neutral position when reloading (ugly right now)
1 Year Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
1 Year Ago
Update: add analytics save event Tests: ran an explicit save in editor
1 Year Ago
Chainsword engine now always starts, matches base chainsaw
1 Year Ago
New medical syringe anim set - first pass
1 Year Ago
Roll back recent inEyesView changes, not reliable enough
1 Year Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
1 Year Ago
1 Year Ago
Check for boat auth before entering edit mode
1 Year Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots