reporust_rebootcancel

129,246 Commits over 4,232 Days - 1.27cph!

49 Days Ago
Stop the boat driving if the driver gets doinked
49 Days Ago
Driver no longer has a gun out
49 Days Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
49 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
49 Days Ago
Fix commands being sent from the console thread instead of being queued to the main thread
49 Days Ago
merge from main -> optimize_windows_console
49 Days Ago
Fifth attempt at avoidance logic
49 Days Ago
Fix broken bounds on the rhib storage drybox
49 Days Ago
Remove mounting debug code
49 Days Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
49 Days Ago
Merge from parent
49 Days Ago
Cherry pick boatai ddraw compile fixes
49 Days Ago
BoatAI ddraw compile fixes
49 Days Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
49 Days Ago
Remove VehicleWorld colliders from hull pieces
49 Days Ago
merge from meta_shit/loot
49 Days Ago
Sculpts & clifffs. Backup.
49 Days Ago
Fixed small spike trap desc typo
49 Days Ago
Fixed clipping fuse at ferry terminal s2p
49 Days Ago
merge from ui_animators_optims
49 Days Ago
Compile fix
49 Days Ago
merge from main
49 Days Ago
merge from ui_animators_optims
49 Days Ago
Death screen toggles its animators when not visible
49 Days Ago
anim event updates
49 Days Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
49 Days Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
49 Days Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
49 Days Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
49 Days Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
49 Days Ago
emissive tweaks to dia de los muertos
49 Days Ago
Doorway, low barrier, low cannon wall, low wall collider changes
49 Days Ago
Halloween Wallpaper - adjusted wood luminance levels
49 Days Ago
merge cannon_code to naval_update
49 Days Ago
Hull_square collider size changes
49 Days Ago
merge from naval_update
49 Days Ago
Clean up logging and include empty defaults in the cfg
50 Days Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
50 Days Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
50 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
50 Days Ago
cannon size changes
50 Days Ago
merge new cannonball model into cannon_code
50 Days Ago
Fix cannon ammo staying active after firing
50 Days Ago
merge from fix_occupied_menu_option -> main
50 Days Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
50 Days Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
50 Days Ago
cannon ball
50 Days Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point