139,072 Commits over 4,474 Days - 1.30cph!

4 Years Ago
Merge from industrial
4 Years Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
4 Years Ago
Merge from cine_anims
4 Years Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
4 Years Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
4 Years Ago
Foam composite03
4 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
4 Years Ago
Merge from watercatcher_perf_improvements
4 Years Ago
Fix static water catchers throwing an exception
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
cobblestone road models greybox
4 Years Ago
cobblestone road textures
4 Years Ago
redesign scene backup
4 Years Ago
Disable debug grid drawing. Additional test save.
4 Years Ago
increase max slots, handle being full and trying to add new item
4 Years Ago
more test changes and some fixes
4 Years Ago
trying out a different placement method
4 Years Ago
Merge from watercatcher_perf_improvements
4 Years Ago
Merge from demo_fixes
4 Years Ago
Merge from cinematic_lod
4 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
4 Years Ago
First pass on exposing multiple dof sample options
4 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
4 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
4 Years Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
4 Years Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
4 Years Ago
Compile out pipe mesh renderer on server
4 Years Ago
Missed one - CH47Helicopter
4 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes
4 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
4 Years Ago
Adjusted LOD levels of industrial entities
4 Years Ago
Merge from industrial
4 Years Ago
Foam composite backup.
4 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
4 Years Ago
Give the attack heli its autocannon model
4 Years Ago
Move some scripts. New AttackHelicopter class
4 Years Ago
Test map edit for heli development
4 Years Ago
Huge wooden sign will deploy on all sides of walls too
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
Fix small sign deployment not working on all walls
4 Years Ago
Remove .icns from LFS
4 Years Ago
Added ToolObj:GetClientBool Improved Eye Poser (Community Contribution)
4 Years Ago
Improve TOOL.Information display Should be tiny bit faster and doesn't modify TOOL.Information Added ToolObj:RebuildControlPanel( ... ) Easy way to rebuild control panel, no need to hardcode tool class Cache convars created by tools and use them in GetInfo funcs Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms Faceposer uses new function
4 Years Ago
Procedural bunker entrance mesh and prefab
4 Years Ago
Change the mushroom icon to red instead of brown
4 Years Ago
Updated Prefabs for Store page
4 Years Ago
redesign scene backup