124,938 Commits over 4,171 Days - 1.25cph!

17 Days Ago
merge from storeitem_source_fix
17 Days Ago
Fixed store cart item missing their source
17 Days Ago
move islands sub-branch as well
17 Days Ago
make deep_sea branch a sub-branch of the naval update
17 Days Ago
Fix rejoin button not working properly on server disconnects
17 Days Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
17 Days Ago
connect_modal_get_rules_fix_2 -> main
17 Days Ago
Chandelier - Texture update
17 Days Ago
Prevent world size parsing from throwing an NRE
17 Days Ago
naval_update -> scientist_boat_ai
17 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
17 Days Ago
Very basic island spawning, randomly scattered around the deep sea
17 Days Ago
viewmodel chainsaw update anims and anim controller edits
17 Days Ago
Melee set of anim, entity and holdtype updates
17 Days Ago
bow and stern points
17 Days Ago
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17 Days Ago
AI always ensures boat has enough fuel
17 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
17 Days Ago
Added deferred mesh decal rendering support to RRP
17 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
17 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
17 Days Ago
fix compile errors from improve_restart_toast_messages
17 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
17 Days Ago
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17 Days Ago
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17 Days Ago
Merge: from main
17 Days Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
17 Days Ago
merge from improve_restart_toast_messages --> main
17 Days Ago
Merge: from main
17 Days Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
17 Days Ago
Update method of broadcasting translated toasts
17 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
17 Days Ago
File scheme.
17 Days Ago
Rebase on /main
17 Days Ago
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17 Days Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
17 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
17 Days Ago
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17 Days Ago
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17 Days Ago
merge from main
17 Days Ago
Typo fixes + 1 clarification for new users in tutorial
17 Days Ago
Rebase on /main
17 Days Ago
Add debug commands to test pathing and sampling
17 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
17 Days Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
17 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
17 Days Ago
Cherry-pick reverting old shader changes to instancing
17 Days Ago
bug fix: wrong inventory button was shown in tutorial message.
17 Days Ago
rhib_scientist -> naval_update
17 Days Ago
Turn off RHIB map if in Hardcore