reporust_rebootcancel

138,038 Commits over 4,505 Days - 1.28cph!

4 Months Ago
merge from main
4 Months Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
4 Months Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
4 Months Ago
merge from main
4 Months Ago
vendingmachine_ui_refresh -> main
4 Months Ago
WIP setting up dart board prefab
4 Months Ago
Second set of fixes - fake inventory compile errors
4 Months Ago
Compile fix - swap to using flags
4 Months Ago
vendingmachine_ui_refresh -> main
4 Months Ago
Clear hover over button fixes
4 Months Ago
- Fix bugs with suggestions not being clickable - More final polish
4 Months Ago
- Final style changes - Added suggestions area in admin panel
4 Months Ago
Updated sprint anim (test)
4 Months Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
4 Months Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
4 Months Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
4 Months Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
4 Months Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
4 Months Ago
Potential fix for scientists not spawning on cargo
4 Months Ago
Fix minor typo in WhatUsesThis
4 Months Ago
Merge fixes.
4 Months Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
4 Months Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
4 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
4 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
4 Months Ago
simplified encryption again
4 Months Ago
Simplify encryption
4 Months Ago
Merge from main
4 Months Ago
All remaining monument fixes.
4 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
4 Months Ago
merge from playerboat_droppeditem_parent_fix
4 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
4 Months Ago
main -> vendingmachine_ui_refresh
4 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
4 Months Ago
Updated encryption strategy
4 Months Ago
removed sneaky anim event sfx from 3p sitting anims
4 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
4 Months Ago
merge from pooltable_and_dartboard_models -> darts_minigame
4 Months Ago
init darts minigame branch
4 Months Ago
4 Months Ago
Added optional encryption to Rust Relay
4 Months Ago
Fixed final vending entry pushing itself out the screen
4 Months Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
4 Months Ago
merge from deepsea_navmesh_optims
4 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
4 Months Ago
Dynamic pricing support (nearly there!)
4 Months Ago
merge from dragbyangle_rebalance
4 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
4 Months Ago
merge from main
4 Months Ago
merge from deepsea_loot_balance