reporust_rebootcancel

127,818 Commits over 4,201 Days - 1.27cph!

13 Days Ago
merge from update_manifest_oct_25 -> main
13 Days Ago
Fixed farm barge NPC opening door too early
13 Days Ago
Prefab changes after generating manifest
13 Days Ago
Manifest after updating
13 Days Ago
Skin manifest
13 Days Ago
merge from ui_overhead_optimms
13 Days Ago
Merge from floating_cities
13 Days Ago
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
13 Days Ago
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13 Days Ago
Spawns. Splat polish.
13 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
13 Days Ago
Crosshair disables its canvas when hidden
13 Days Ago
floating city 4 latest
13 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
13 Days Ago
Spawning progress/backup
13 Days Ago
main -> unskinned_windmill
13 Days Ago
scientist_boat_fixes -> naval_update
13 Days Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
13 Days Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
13 Days Ago
merge from main
13 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
13 Days Ago
merge from fix_workshop_dof -> main
13 Days Ago
cherry pick: fix workshop DepthOfField inconsistencies
13 Days Ago
DepthOfField workshop fix
13 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
13 Days Ago
Removed canvas on health vital, use a canvas group instead
13 Days Ago
Merge from sail_rotate
13 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
13 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
13 Days Ago
RPG7 - updated sling in world model
13 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
13 Days Ago
merge from fix_workshop_bodypart_clipping -> main
13 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
13 Days Ago
Workshop fix censored player model parts causing clipping
13 Days Ago
Allow diving tank to be refilled and repair bench
13 Days Ago
merge from boat_engine_fuel
13 Days Ago
fixed merge change
13 Days Ago
merge from boat_building
13 Days Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
13 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
13 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
13 Days Ago
increase accel again
13 Days Ago
merge from fog_drawdistance_fix
13 Days Ago
fix apparent fog density being affected by draw distance
13 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
13 Days Ago
added wallpaperbase.sav craggy file to make wallpapering easier
13 Days Ago
boomerang anim updates
13 Days Ago
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13 Days Ago
Merge: from main Didn't refresh and missed the desired fixes
13 Days Ago
Merge: from main