reporust_rebootcancel

134,463 Commits over 4,293 Days - 1.31cph!

14 Days Ago
wood box corpse
14 Days Ago
wood box lods and gibs
14 Days Ago
Merge from naval_update
14 Days Ago
merge from main
14 Days Ago
Added initial shadow presets
14 Days Ago
Merge from naval_update
14 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
14 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
14 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
14 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
14 Days Ago
add underwater fog blending for tropical shores in deep sea
14 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
14 Days Ago
Merge from main
14 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
14 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
14 Days Ago
merge from main
14 Days Ago
▊▋▄▌▅▅ ▋▊▇█▅▌▊█
14 Days Ago
merge from main
14 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
14 Days Ago
Picture frames - reverted light up frames to correct material
14 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
14 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
14 Days Ago
Merge from main
14 Days Ago
▌ ▉▇█ ▆▉▌▅▍▇▄▆ ▅▋▆▊▇▇ ▌▉▆▅▇▄▉▆▊ ▉▄ ▅▄▌▊▆▆▌ ▌█▌▄▌▄▄ ▄▍▅▋▋▆▋ ▍█ ▄▅█ ▋▅▇▍ ▍▍▆▄▌▇▅ ▊▌██▌ ▍█ ▋▊ ▅ ▄▇▄▇▉▌▇ ▆▅▊▋▉▌▉▊█
14 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
14 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
14 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
14 Days Ago
Post merge fixes
14 Days Ago
Add finished check
14 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
14 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
14 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
14 Days Ago
Attach cannon ball to hands when reloading cannons.
14 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
14 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
14 Days Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
14 Days Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
14 Days Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
14 Days Ago
Picture Frame - updated scrap set icons
14 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
14 Days Ago
Picture frames - texture update, deploy volumes fix
14 Days Ago
scrapframe xxl gibs
14 Days Ago
remove_extra_scientist_weapons -> main
14 Days Ago
Remove unused weapons on boat scientists. This removes the extra server generated weapons (that aren't used), saving us around 144~ unused networked entities across all AI boat scientists. Not fully aware of the full performance impacts of having these (if there were any), but worth removing and we will see
14 Days Ago
Bugfix: OcclusionGroup - prevent unsubbing from own group Can happen when player is dead/in limbo Tests: ran unit tests, fixed TestUpdateSubs(newLogic, dead), but TestVisibilityAfterMovementAway(newLogic, dead, *) still fail, albeit for new reason
14 Days Ago
Tests: OcclusionGroupTests - add simple tests verifying group and sub updates Need them to validate that new logic can unsub from group it's in (which is illegal) Tests: ran new 24 tests, TestUpdateSubs(true, dead) failed as expected
14 Days Ago
boatai_balance_changes -> main
14 Days Ago
wip/tests
14 Days Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs