reporust_rebootcancel

121,613 Commits over 4,048 Days - 1.25cph!

18 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
18 Days Ago
merge from jungle_dlc
18 Days Ago
prevent halfheight shelves to be deployed on top of each other endlessly
18 Days Ago
merge from jungle_update
18 Days Ago
merge from jungle_update
18 Days Ago
merge from jungle_dlc
18 Days Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
18 Days Ago
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19 Days Ago
fixed leaking tarp parts on bamboo barrel texture
19 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
19 Days Ago
hooked up jungle dlc sprays
19 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
19 Days Ago
renamed half height bamboo shelves and rebuilt manifest
19 Days Ago
better naming for emojis
19 Days Ago
added updated jungle emojis
19 Days Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
19 Days Ago
set up wip jungle emojis and moved to better folder structure
19 Days Ago
prefab header and social
19 Days Ago
converted mining warehouse
19 Days Ago
converted lighthouse
19 Days Ago
changed steam# on spray skins to be in line with other items
19 Days Ago
set up floor half shelves sitem
19 Days Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
19 Days Ago
converted supermarket + some material tweaks on glass
19 Days Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
19 Days Ago
converted gas station monument
19 Days Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
19 Days Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
19 Days Ago
itemname correct on wood armor gloves skin asset
19 Days Ago
temp forcing a rename
19 Days Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
19 Days Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
19 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3
19 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #2
19 Days Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both
19 Days Ago
fixed world model outline on jungle rock
19 Days Ago
Fixed smoothed points ending up under the terrain Placeholder material
19 Days Ago
toggled hide in workshop upload on high external stone wall
19 Days Ago
Hunter vision buff reveals the trails
19 Days Ago
Fixed last trail point not being smoothed Only save a new pos if the animal moved more than x meters
19 Days Ago
merge from wood armour gloves
19 Days Ago
jungle_update -> Aux3
19 Days Ago
vine_animation_setup -> jungle_update
19 Days Ago
Added 3p vine and vine descend animations
19 Days Ago
rebuilt mannifest
19 Days Ago
Updated materials and textures for wood armour gloves
19 Days Ago
First pass viewmodel camera animations for all pistols
19 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
19 Days Ago
Jungle Rock - Prefab & Steam Asset Setup
19 Days Ago
Jungle Rock - Prefab & Steam Asset Setup