reporust_rebootcancel

127,544 Commits over 4,201 Days - 1.27cph!

4 Days Ago
Clean: add a comment explaining the extra OcclusionUpdateLostVisibility Tests: none, trivial change
4 Days Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
4 Days Ago
Optim: UseOcclusionV2 - invert how we process occludees - instead of checking if we need to send player to occludees, we process occludees against player This caused us to miss sleepers previously, which we corrected with extra checks by reversing pairs(and potentially generating more netowrk messages). But we don't need to do all of that extra work if we do it in the right order. Hoping this cuts downstream queue 2x. Tests: 2p on craggy - checked occlusion works, going invis works, spectating works, sleepers replicate
4 Days Ago
Added deepsea_floatingcity3
4 Days Ago
Play attack animations on the player when attacking (from a turret)
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update/floating_cities
4 Days Ago
merge from halloween_25_update made halloween wallpapers limited time offer
4 Days Ago
merge from oilrig_postvolume_fix
4 Days Ago
set halloween wallpapers as limited time offer
4 Days Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
4 Days Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
4 Days Ago
strong internal hurt triggers in square hull to handle both clipping and player damage
4 Days Ago
merge from player_hurt
4 Days Ago
merge from naval_update
4 Days Ago
Adding flashlight rig to refresh branch
4 Days Ago
merge from naval_update
4 Days Ago
Experimental frame synchronisation ConVars
4 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
4 Days Ago
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
4 Days Ago
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
4 Days Ago
RPG7 - Adjusted LODs and fixed some issues
4 Days Ago
merge from skin_bent_normals
4 Days Ago
assigned missing physics mats on some boat building blocks
4 Days Ago
merge from fix_deep_sea_portal_far -> naval_update
4 Days Ago
4 Days Ago
Fixed yaw issues on ptboat front turret
4 Days Ago
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
4 Days Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
4 Days Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
4 Days Ago
▉▄▋▆▄▉▍▌ `▅▇▊▆_▆▌▆▋██▌` ▇▌▄ `█▄▉▊▅▊▍▌_▉█▄▉█` ▇▄▋▊ ▉▇▊ ▊▉▌▍ ▄▌▅▆█▅▊▊ ▅▉▊ ▊▋██▇▌▇▋ ▅▆▊▇ `▌▊▊▌▇▄▆▇_▍▆▉▉▆_█▋██▌▇` █▌▋ `█▄▅▅▄▋▇▌_▋▊▇▉▇_▉▋▇▇▊▍▆` ▊█ ▅▌▅▌▅▍▇▇▌▆█ ▅▆▉▊▆▄▉ ▍▅_█▌▅▋▅▅ ▊▄▉ ▋█▊▄▍▌▆▍▆
4 Days Ago
4 Days Ago
floating_city_4 a few more bugs fixed
4 Days Ago
floating_city_4 bug fixes
4 Days Ago
Replaced mailbox placeholder description on sail , added sail token
4 Days Ago
merge from workshop_max_texture_res -> main
4 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
4 Days Ago
Revert yaw clamp on cannons
4 Days Ago
Fix typo, add shortname to material information
4 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
4 Days Ago
merge from Halloween_25_Update/PH/storepage
4 Days Ago
Skin viewer halloween fixes and tweaks
4 Days Ago
iterations and re-import plank sounds
4 Days Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
4 Days Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
4 Days Ago
Updating binoculars rig mat
4 Days Ago
Fix cannons letting you breathe under water
4 Days Ago
Fixing material names for syringe rig
4 Days Ago
Fixed skull trophies name text material in the skin viewer
4 Days Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player