200,046 Commits over 4,140 Days - 2.01cph!

2 Months Ago
merge from main
2 Months Ago
Memorycell top bulb uses the right material. (Green instead of blue)
2 Months Ago
Shifted the darkness volume up a little bit in the cargoship interior.
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Some wallpaper phrase fixes
2 Months Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
2 Months Ago
Giant Excavator Lighting prefab assets moved to World layer.
2 Months Ago
bee_catapult_bomb_clipping_fix -> main
2 Months Ago
Fixed some edge cases
2 Months Ago
Merge from main
2 Months Ago
Fixed chicken coop hatching not working
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Fixed wallpaper wood ceiling clipping
2 Months Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
2 Months Ago
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2 Months Ago
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2 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
2 Months Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
2 Months Ago
Let player logic go after our ground setup
2 Months Ago
Fix LOS check using the wrong vector
2 Months Ago
Fixed wallpaper outside check on triangle floors
2 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
2 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
patrol_heli_Infinity_number_fix -> main
2 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
2 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
2 Months Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
2 Months Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
2 Months Ago
Twig and armored roof wallpaper clipping fixes
2 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
2 Months Ago
Minor code cleanup
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
2 Months Ago
merge from fix_editor_monument_menu -> main
2 Months Ago
Run codegen to fix monument paths for menu that loads monument scene
2 Months Ago
Update all monument scene spawners with their legacy prefab path
2 Months Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
2 Months Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
2 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
2 Months Ago
Update SourceGenerator DLL - better error messages
2 Months Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
2 Months Ago
updated icons
2 Months Ago
latest icons
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Wallpaper added to all triangle roof skins
2 Months Ago
Wallpaper added to all roof skins
2 Months Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.