139,171 Commits over 4,352 Days - 1.33cph!

2 Years Ago
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2 Years Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
2 Years Ago
Item Store Headers category rough styling
2 Years Ago
Redo header
2 Years Ago
Subtract 93194
2 Years Ago
Merge from main
2 Years Ago
ItemList Headers
2 Years Ago
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2 Years Ago
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2 Years Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
2 Years Ago
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2 Years Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
2 Years Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
2 Years Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
2 Years Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
2 Years Ago
merge from fix_convar_property_nre
2 Years Ago
merge from static_elevator_door_fix
2 Years Ago
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2 Years Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
2 Years Ago
merge from red_overlay_swap
2 Years Ago
2 Years Ago
Set clipping checks to true by default when creating a new BaseVehicle
2 Years Ago
Initial scientist AI design file
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
2 Years Ago
Adjusted Tutorial NPC head look weight to 0.5
2 Years Ago
Lowered opacity of building guide placement material
2 Years Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
2 Years Ago
Saving and loading
2 Years Ago
Improved camera FOV calculation
2 Years Ago
Crane can pickup and move objects to a specific target position/rotation
2 Years Ago
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2 Years Ago
Allow item position offset settings just for skin viewer
2 Years Ago
Removed param override, it didn't work how I hoped
2 Years Ago
Make "head only" the default
2 Years Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
2 Years Ago
Boilerplate GenericLerp implementation for crane and entity setup
2 Years Ago
Refactored a bit to remove code duplication
2 Years Ago
Minor tidy up
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
2 Years Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
2 Years Ago
Remove old comment that's no longer true
2 Years Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
2 Years Ago
Remove unused feature
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
2 Years Ago
Change up logic that detects whether the HTML menu loaded or not