157,357 Commits over 4,536 Days - 1.45cph!

2 Months Ago
Satellite.entity realmedremove tweak
2 Months Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
2 Months Ago
Delete 3 unused models/prefabs
2 Months Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
2 Months Ago
merge from cui_updates
2 Months Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
2 Months Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
2 Months Ago
main -> game_room_dlc
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Months Ago
game_room_dlc -> main
2 Months Ago
Ensure cue ball starts on the line is should
2 Months Ago
merge from main
2 Months Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
2 Months Ago
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2 Months Ago
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2 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Months Ago
Add resource dispenser component to satellite remains
2 Months Ago
Stop the racked balls clipping into each other
2 Months Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
merge from main
2 Months Ago
Compile fixes
2 Months Ago
Remove WIP text on the pooltable
2 Months Ago
merge from main
2 Months Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
2 Months Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
2 Months Ago
merge from 2Bench2Fixed
2 Months Ago
merge from Softcore_T2T3bench
2 Months Ago
merge from fix_cliff_gaps
2 Months Ago
Merge from PMM
2 Months Ago
merge from main
2 Months Ago
Merge from sleeper_hardcore_fix
2 Months Ago
Fixed not being able to loot sleepers in safe zones in hardcore
2 Months Ago
Merge from powergrid
2 Months Ago
S2P dome
2 Months Ago
Added some pfx when the crude oil is pumping at dome
2 Months Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
2 Months Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
2 Months Ago
Merge from main
2 Months Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
2 Months Ago
Reworked power pole visual emphasis. Cleaned up old FX.
2 Months Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
2 Months Ago
Replace entity ID randomization with a randomized offset
2 Months Ago
updated wording on some items
2 Months Ago
Make entityId required for consistency with app
2 Months Ago
Server side raycast jitter