140,185 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
2 Months Ago
Fix CLIENT compile errors
2 Months Ago
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Merge from findobjectsoftype_replace
2 Months Ago
Merge from main
2 Months Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
2 Months Ago
Charm picker UI wip
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
2 Months Ago
merge from main
2 Months Ago
merge apartment_complex_monument/prototype/mailbox
2 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
2 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
2 Months Ago
protocol_update -> main
2 Months Ago
Protocol++
2 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
2 Months Ago
Merge from main
2 Months Ago
Merge from setflag_change
2 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
2 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
2 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
2 Months Ago
Merge from main
2 Months Ago
Add mailbox slide entities to manifest
2 Months Ago
bunny hat uses cap deformhair
2 Months Ago
merge from rhib_cargo_fixes
2 Months Ago
Bare bulbs.
2 Months Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
2 Months Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
2 Months Ago
Make each slide in the mailbox it's own entity with correct mesh
2 Months Ago
Bring usages of obsolete SetFlag back to 0 after merge
2 Months Ago
Merge: from main
2 Months Ago
Push starting targeting radius out of its own monument bounds.
2 Months Ago
naming updates for 3p inventory idles
2 Months Ago
Updated inventory idle anims so they are on the new player update rig
2 Months Ago
Glass AR - updated viewmodel FBX for rigging
2 Months Ago
Remove duplicate line
2 Months Ago
Fix deploy guide not rendering when in a map without water
2 Months Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
2 Months Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
2 Months Ago
merge from main
2 Months Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
2 Months Ago
fixed clothing mannequin wearable (admin only)
2 Months Ago
Glass AR - icon, mesh tweaks
2 Months Ago
Debug rendering for pending crash site
2 Months Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
2 Months Ago
Merge from main