140,185 Commits over 4,505 Days - 1.30cph!

2 Months Ago
main -> demo_compatability_layer
2 Months Ago
Merge from main
2 Months Ago
Merge from editorshortcut_selectprefabroot
2 Months Ago
Merge from lr300space_display_fix
2 Months Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
2 Months Ago
AK deploy animation update
2 Months Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
2 Months Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
2 Months Ago
Merge from main
2 Months Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
2 Months Ago
Merge: from main
2 Months Ago
merge from addtoterrain_fix
2 Months Ago
wake rhib buoyancy on release
2 Months Ago
fixed skin constraint setup on frontier hazmat
2 Months Ago
Merge: from main
2 Months Ago
Fix static causing reused initial positions across multiple computers
2 Months Ago
More map debug dot functionality
2 Months Ago
Fix s2p AddToHeightMap not filtering colliders
2 Months Ago
merge from cannon_fuseburn
2 Months Ago
adding detail texture sheet + material (contains screws, weld, etc.)
2 Months Ago
Default obstruction_tc_reorder to true
2 Months Ago
merge from heli_crate_train_wagon_fix
2 Months Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
2 Months Ago
Merge from main
2 Months Ago
Merge from order_test
2 Months Ago
More debug logging, skip the double tc check when logging.
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from iolines_motionblur_fix
2 Months Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
2 Months Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
2 Months Ago
Piano anim update pass
2 Months Ago
merge from bc_simspace_jank_fix
2 Months Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
2 Months Ago
merge from main
2 Months Ago
merge from menu_notifications
2 Months Ago
Updated debug notif commands descriptions
2 Months Ago
merge from menu_notifications
2 Months Ago
merge from forcemode_fixes
2 Months Ago
Added notifications.addcustomnotification debug command
2 Months Ago
Notification entry layout fixes
2 Months Ago
merge from main
2 Months Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
2 Months Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
2 Months Ago
Subtract 153827 "merge from streamermode_fix"
Rin
2 Months Ago
Clan table craftable Default bp (for now)
2 Months Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
2 Months Ago
S2P apartment complex
2 Months Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids