258,211 Commits over 4,018 Days - 2.68cph!

21 Days Ago
Can now create Folders and JSON Files in the `Localization/` directory from the Asset Browser. Resolves Facepunch/sbox-issues#7492
21 Days Ago
crafting_update -> Aux2
21 Days Ago
bees -> crafting_update
21 Days Ago
Refined Egress Behaviour
21 Days Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
21 Days Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
21 Days Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
21 Days Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
21 Days Ago
Merge from armor_slots
21 Days Ago
Merge from cookingv2
21 Days Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
21 Days Ago
Material tweakaroos and some related files.
21 Days Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
21 Days Ago
Possible NRE fix in PackageSelector Added "Include Path in Search" option in Asset Browser. Resolves Facepunch/sbox-issues#7733
21 Days Ago
merge from main
21 Days Ago
removed copied model from world model prefab
21 Days Ago
set up viewmodel renderer - all working now but set to off until final model delivery
21 Days Ago
rotated mesh in entity
21 Days Ago
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
21 Days Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject
21 Days Ago
adjustments, fix server compile errors
21 Days Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
21 Days Ago
player dash cloud enemy clouds spawn multiple particles bullet impact particle impact particle size based on dmg gibs
21 Days Ago
Created GamePackageControlWidget, used for Parent Game/Target Game/Supported Games properties. Resolves Facepunch/sbox-issues#7515
21 Days Ago
Remove eat sound effect from pie items and move to animation event.
21 Days Ago
fixed cooking workbench smoothing on cooker.
21 Days Ago
Potential fix for AIs sometimes suddenly zooming very fast
21 Days Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
21 Days Ago
NRE fix
21 Days Ago
merge from crafting_update -> aux2
21 Days Ago
merge from cookingv2 -> crafting_update
21 Days Ago
Apply a bit of force to physics objects when shooting them
21 Days Ago
merge from fix_multiple_effect_expiry -> cookingv2
21 Days Ago
Improve tiger leap fidelity
21 Days Ago
Merge from amd_dlss_crash
21 Days Ago
Remove the disabled fog component from sweeper Implement PlayerController.UseLookControls. Resolves Facepunch/sbox-issues#7715 Make Subgraph node Priority consistent with Material Editor Priority. Resolves Facepunch/sbox-issues#7706
21 Days Ago
Fix modifier removal not working when multiple effects of the same type are active
21 Days Ago
Merge from main
21 Days Ago
Simplified the code for processing the data and log path strings
21 Days Ago
Merge from bee_grenade
21 Days Ago
Minor Sweeper project updates, cleans up the hierarchy and makes things more obvious/easy to navigate.
21 Days Ago
Fixed charge station NREs
21 Days Ago
merge from crafting_update -> aux2
21 Days Ago
merge cookingv2 -> crafting_update
21 Days Ago
merge fix_fridge_io_arrow -> cookingv2
21 Days Ago
Fix fridge not showing IO arrow - enable main power slot - set IO arrow direction
21 Days Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests
21 Days Ago
fix and recompile cable_reel_01
21 Days Ago
electrical enclosures - added tint masks https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
21 Days Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material