127,737 Commits over 4,201 Days - 1.27cph!

2 Months Ago
Cleanup
2 Months Ago
Improvised walkway clean up
2 Months Ago
merge from new_menu
2 Months Ago
Merge from main
2 Months Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
2 Months Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
2 Months Ago
Also reset entity slots when spawning (future proofing)
2 Months Ago
merge from god_indicator
2 Months Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
2 Months Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
2 Months Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
2 Months Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
2 Months Ago
Fixed flickering when viewing a prefab
2 Months Ago
new_menu -> main
2 Months Ago
Sails and anchors are now only usable if authd
2 Months Ago
Fix for rust plus button infinte loading v2
2 Months Ago
Localization fixes
2 Months Ago
Added some missing country to currency code for the item marketplace price requests
2 Months Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
2 Months Ago
Spawn player example
2 Months Ago
Handle auth transfering between bbs and boat
2 Months Ago
Close shockbyte and connection modal automatically if you move off the play page
2 Months Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
2 Months Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
2 Months Ago
Additional safety on steam inventory crafting InitAsync
2 Months Ago
New scene, no gameplay
2 Months Ago
merge from main
2 Months Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
2 Months Ago
More profiling
2 Months Ago
merge from new_menu
2 Months Ago
Cart button fixes again
2 Months Ago
Merge from naval_update
2 Months Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
2 Months Ago
Optimised the rest of the empty pools in the play page
2 Months Ago
Merge from main
2 Months Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
2 Months Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
2 Months Ago
Tweaked limited tab scroll hitbox
2 Months Ago
Fixed cart button issues on owned pack
2 Months Ago
Remove sunset background video (looks bad)
2 Months Ago
Remove water treatment background video
2 Months Ago
Removed all the remaining FlexGraphicTransform on texts
2 Months Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
2 Months Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
2 Months Ago
merge from main
2 Months Ago
Fixing modals
2 Months Ago
More auth wip
2 Months Ago
Fixes
2 Months Ago
merge from fix_listplayerreportcounts_command