134,729 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Flamechunk atlas.
1 Year Ago
Merge from holo_nvg_fix
1 Year Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
1 Year Ago
Environment volume updates for the above ground / below ground transition pieces
1 Year Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
1 Year Ago
Station prefab updates
1 Year Ago
1 Year Ago
VRAD: Only show "Warning! Invalid model version" with verbose flag Also expand the warning to show the versions Fixed crash when ents.CreateClientProp is given an empty string Do not complain if gmod_uncache_test doesn't exist (srcds) Change Hitbox 7 color from white to orange Fixed NPC icons in spawnmenu search not having default weapons set COLOR:SetUnpacked type checks its inputs Remove IMaterial:GetColor override hack as it is no longer needed Improve type errors thrown from Lua Makes it so that the error() call does not override current execution position, so error points to the faulting file, not the base game file at the top level. Remove RegisterMetaTable and vgui.GetAll polyfill hacks Hammer: Update Lighting Origin to mention info_target, not info_lighting
1 Year Ago
Side atlas
1 Year Ago
Replicated horse head turn
1 Year Ago
Save item to disk immediately when modifying era of item via era editor window
1 Year Ago
1 Year Ago
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1 Year Ago
Fixed normal compression with workshop imported normal maps and normal maps exported to steam
1 Year Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
1 Year Ago
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1 Year Ago
Moved siege tower drawbridge notifiers to a slightly better position
1 Year Ago
Removed old towing code left on modular cars
1 Year Ago
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1 Year Ago
merge from siege_weapons (horse siege harness)
1 Year Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
1 Year Ago
edited vm mini crossbow shoot animations
1 Year Ago
Merge from integration
1 Year Ago
Various atlas iterations.
1 Year Ago
RFO debug stuff for Dayaan
1 Year Ago
Fixed female breasts censor cube covering screen when using ballista
1 Year Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
1 Year Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
1 Year Ago
-Updated Ballista Texture and material assignments
1 Year Ago
Negative background to fix halo.
1 Year Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
1 Year Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
1 Year Ago
Added DLAA support and added it as an option in the graphics menu
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
1 Year Ago
-Hopper Blockout
1 Year Ago
Merge from parent
1 Year Ago
New flame impact atlases.
1 Year Ago
Updating Ballista rig with new LODs
1 Year Ago
Switch to quiet run so that setting convar changes aren't printed to console
1 Year Ago
Remove some more logging
1 Year Ago
cargo_docking_fishingvillage_fix -> main
1 Year Ago
Increased min distance to a better level
1 Year Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
1 Year Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
1 Year Ago
Removed commented out code.
1 Year Ago
Remove test convar