134,729 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Fix dodgy masks on idle state
1 Year Ago
- Setup mask on string layer states - Adjust some rotation angles
1 Year Ago
Manifest
1 Year Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
1 Year Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
1 Year Ago
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1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Skin Pass for knight armour set
1 Year Ago
Merge from main
1 Year Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
1 Year Ago
Fixed mipmap tooltip.
1 Year Ago
Fix skin weights
1 Year Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
1 Year Ago
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1 Year Ago
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1 Year Ago
Lighter version of legs animator on the server horses Various anim tweaks
1 Year Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
1 Year Ago
LegsAnimator culling changes to support lods
1 Year Ago
Merge from main
1 Year Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
1 Year Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
1 Year Ago
Merge from main
1 Year Ago
Merge from cmBrainEnabled
1 Year Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
1 Year Ago
Merge from main
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Fixed loop option not being respected if it was enabled while switching between shots
1 Year Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
1 Year Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
1 Year Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
1 Year Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
1 Year Ago
Fixed compile errors
1 Year Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
1 Year Ago
UV polish on floor kit pieces (WIP)
1 Year Ago
Proof of concept for new spacially aware environment volumes method
1 Year Ago
Progress
1 Year Ago
90 degree rotation amount
1 Year Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
1 Year Ago
Adobe walls prpgress
1 Year Ago
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1 Year Ago
updated vm minicrossbow anims
1 Year Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
1 Year Ago
Fix items being blocked when server has unassigned era
1 Year Ago
- Remove further conflicting bone names - Setup Model root bone
1 Year Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
1 Year Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous