194,319 Commits over 4,079 Days - 1.98cph!

47 Days Ago
▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋ - ▊▋▇▊▄▋▄▅▅ ▍ ▆ ▌▄▋▍ █▄▋▅█▅▊ ▅▌ ▄▇▇█▆▋▉▉ ▊▇█▌▍▍▆▆ ▉▅▉▍▋'▊ ▍▅▄▇▌ ▇▄▄ ▊▄▉ █▊▊█ ▊▍█▇▊, ▅▊▇ ▄▉▅▉▌▌ ▄▅▆▅ ▇▇▅█▍ ▌▆█ ▊▋▇▆█▇▉ ▌▍▅▄▉▄█▇ ▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
47 Days Ago
Refreshed LODs lighthouse
47 Days Ago
Put some missing vine kits in scene
47 Days Ago
Continuing work on piper nigrum vines
47 Days Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
47 Days Ago
merge from softcore_update/deployable_corpse
47 Days Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
47 Days Ago
merge from softcore_update/tc_antigrief_fix
47 Days Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
47 Days Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
47 Days Ago
merge from main
47 Days Ago
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47 Days Ago
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47 Days Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
47 Days Ago
Fixed large wood box prefab conflict
47 Days Ago
Adding camera animation to boomerang content
48 Days Ago
Always fully play attack anim. Anim state transition tweaks.
48 Days Ago
Lighting progress
48 Days Ago
Merge from snakes
48 Days Ago
Merge from jungle_update
48 Days Ago
Merge from wip_gameplay
48 Days Ago
Increase client aware trigger size
48 Days Ago
Merge from parent
48 Days Ago
Merge from jungle_update
48 Days Ago
merge from store-ui-2025-April
48 Days Ago
merge from blurryfxfix
48 Days Ago
merge from main
48 Days Ago
Don't spawn trees in rivers
48 Days Ago
Client compile fix
48 Days Ago
Very rough looking vine extending logic
48 Days Ago
further underwater progress
48 Days Ago
Increase max distance of vines by 10m, rework vine swing spawn location
48 Days Ago
Merge from main
48 Days Ago
Re-enable wind and fix instanced foliage motion vectors
48 Days Ago
Hide client side errors if its a generic network exception
48 Days Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
48 Days Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
48 Days Ago
Merge from parent
48 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix/
48 Days Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
48 Days Ago
Merge from stringpool_warning_fix (also includes latest main)
48 Days Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
48 Days Ago
Fixed vending machine corpse not repairable in doorways
48 Days Ago
Reapply spawn point change Add debug.vineswinginghighlight command
48 Days Ago
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48 Days Ago
merge from softcore_update/deployable_corpse
48 Days Ago
merge from softcore_update/containers_auth
48 Days Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
48 Days Ago
aztec rifle blockout progress
48 Days Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites