127,727 Commits over 4,201 Days - 1.27cph!

2 Months Ago
Materials count on the steam inventory crafting modal is now client predicted
2 Months Ago
Chandelier - WIP textures, small mesh fixes
2 Months Ago
Commenting
2 Months Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
2 Months Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
2 Months Ago
Fix class layout build error
2 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
2 Months Ago
merge from main
2 Months Ago
WIP Implement offshore spawn point generation for ghost ships.
2 Months Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
2 Months Ago
Renamed script in line with scene rename
2 Months Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
2 Months Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
2 Months Ago
Merge from main
2 Months Ago
fix server build
2 Months Ago
added dryfire ads anim, anim event & updated animator
2 Months Ago
Found another double rendering issue in MeshCull
2 Months Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
2 Months Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
2 Months Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
2 Months Ago
Fixed the indirect lighting issue with cameras that are rendered via script
2 Months Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
2 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
2 Months Ago
better BC defaults, natural gravity and disabled collision
2 Months Ago
Merge from main
2 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
2 Months Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
2 Months Ago
Create getter and setter methods we can give to the weaver
2 Months Ago
Fixed rogue pixels in the bulb emissive texture
2 Months Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
2 Months Ago
String light bulbs are now combined together into a single mesh
2 Months Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
2 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
2 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
2 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
2 Months Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
2 Months Ago
prison update
2 Months Ago
security prison progress
2 Months Ago
Merge: from main Tests: editor compiles
2 Months Ago
Set GPU instancing on materials
2 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
2 Months Ago
Enable Read/Write for nature assets
2 Months Ago
codegen phrase checks
2 Months Ago
updated the security spotlights lods
2 Months Ago
Fix camera position not updating when recentering map view
2 Months Ago
applied cinematic materials to ejector seat for merge
2 Months Ago
Enabled GPU instancing on fairy light bulb material
2 Months Ago
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2 Months Ago
update from naval_update