194,740 Commits over 4,079 Days - 1.99cph!

2 Months Ago
shell tests with hide_poncho to give it volume when using skins with transparency
2 Months Ago
merge from softcore_update
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from softcore_update
2 Months Ago
merge from bigbeeandflamefix
2 Months Ago
merge from fix_hatchet_block_bullet_exploit
2 Months Ago
merge from f1_grenade_workshop_fix
2 Months Ago
merge from easter2025
2 Months Ago
merge from car_radio_item_pickup_sfx
2 Months Ago
merge from compound_bow_3p_fixes
2 Months Ago
network++
2 Months Ago
merge from shield_powerbar_sync
2 Months Ago
remove frontier external from bundles and mark as hidden
2 Months Ago
Remove container mod from blowpipe, some other item/ent cleanup.
2 Months Ago
replaced the gate_a with gate_b in the zigg scene
2 Months Ago
Merge from jungle_update
2 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
2 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
2 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
2 Months Ago
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2 Months Ago
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2 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
2 Months Ago
Way higher client rotation speed
2 Months Ago
Missed files
2 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
2 Months Ago
NRE check on boomerang rayhit get collider material
2 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
Merge from high_walls_skins
2 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
2 Months Ago
Merge from vines
2 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
2 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
2 Months Ago
Added a temp interaction icon
2 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
2 Months Ago
Don't show the world vine to the person riding that vine in first person
2 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
2 Months Ago
Merge from creative_alwayson
2 Months Ago
Update FP.Steamworks - possible fix for steam load error
2 Months Ago
Merge from main
2 Months Ago
Scene backups/unsaved
2 Months Ago
Merge from jungle_update, better crocodile behaviour
2 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)