139,563 Commits over 4,505 Days - 1.29cph!

2 Years Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
2 Years Ago
Fixed sidecar bike pulling to the side again
2 Years Ago
Undo flexcontroller changes to see if they cause the crashes
2 Years Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
2 Years Ago
Merge from main
2 Years Ago
Merge from sun_direction
2 Years Ago
Added menu option
2 Years Ago
cherry pick from 101558 fish swim shader
2 Years Ago
cherrypick from 101559
2 Years Ago
Added the ability to not apply light direction, convar'd.
2 Years Ago
Update one of the fish materials
2 Years Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
2 Years Ago
plane changes
2 Years Ago
merge from tincan_alarm
2 Years Ago
Replicated Bush Fx -> Main
2 Years Ago
Tin can alarm deployable in underwater labs
2 Years Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
2 Years Ago
BlockPlacement tag
2 Years Ago
Fixed IO counter showing 1 by default instead of 0
2 Years Ago
merge from zipline_improvements
2 Years Ago
network++ save++
2 Years Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
2 Years Ago
exported wip on DPV 3rd person animations
2 Years Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
2 Years Ago
Fix compile error on Windows
2 Years Ago
merge from tincan_alarm
2 Years Ago
Block placement in NMS elevator shafts S2P
2 Years Ago
Block placement on Excavator belts and buckets S2P
2 Years Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
2 Years Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64 Try to make Linux happy This should do it Compile warning fixes Fixed crash with trigger_weapon_strip Fixed faceposer breaking after 384 different flex names were loaded in a session Now there should be no limit, and it doesn't preallocate 384 pointers. Compile warning fixes & add some missing .h files to the solution Rework flex controller limit fix to hopefully not crash for that 1 server Restore ENT.PhysicsSolidMask but this time with less crashing
2 Years Ago
merge from shockbytetclodfix
2 Years Ago
Rework flex controller limit fix to hopefully not crash for that 1 server Restore ENT.PhysicsSolidMask but this time with less crashing
2 Years Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
2 Years Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
2 Years Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
2 Years Ago
Boomerang Texture Update.
2 Years Ago
Added Boomerang world model and LODs. Updated Textures.
2 Years Ago
Style 02 setup/debug
2 Years Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
2 Years Ago
Merge main
2 Years Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
2 Years Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
2 Years Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
2 Years Ago
only inherit mount velocity on ragdoll
2 Years Ago
Fixes
2 Years Ago
New set of damage and destruction effects to be in line with the other choppers.
2 Years Ago
added road rejection to jutting cliffs
2 Years Ago
Have wolves only fall over on headshots
2 Years Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders