139,567 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from pickup_item_number_size
2 Years Ago
missing file save
2 Years Ago
Fixed the red item dropped messages appearing too large
2 Years Ago
barnacles tiling material
2 Years Ago
Enable mesh read/write on train_track_3x18_procgen_COL
2 Years Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
2 Years Ago
blunderbuss viewmodel anim sounds
2 Years Ago
Merge from rcon_commands -> main
2 Years Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
2 Years Ago
Merge from main
2 Years Ago
Merge from dome_collider_fixes
2 Years Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
2 Years Ago
Unsubtract RailsFix
2 Years Ago
Merge main -> RailsFix
2 Years Ago
Hill cliff progress / better erosion / additional large hill cliff variants
2 Years Ago
Elevator Vehicle Parent -> Main
2 Years Ago
Stop the bouncy floor again
2 Years Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
2 Years Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
2 Years Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
2 Years Ago
Undo changes to old wolf animator
2 Years Ago
Fix missing convar
2 Years Ago
Remove debug draw and replace constants with convar
2 Years Ago
First pass on wolf combat behaviour
2 Years Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
2 Years Ago
Merge from runtime_profiling_rcon -> main
2 Years Ago
merge from tincan_alarm
2 Years Ago
Refactored wire checks and fixed a missing Pool.FreeList
2 Years Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
2 Years Ago
Update: merge from main Tests: built all targets
2 Years Ago
Added tin can alarm to T1 tech tree Updated craft recipe
2 Years Ago
merge from pickup_item_number_size
2 Years Ago
merge from SBToolCupboard
2 Years Ago
merge from homing_spectate_fix
2 Years Ago
merge from patrolheli_fixes/dmgfx
2 Years Ago
merge from hurt_overlay_changes
2 Years Ago
unique environment - lake_a scene setup
2 Years Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
2 Years Ago
Vendor Audio Fix -> Main
2 Years Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
2 Years Ago
Placeholder logic to have wolves react to another wolf being hit nearby
2 Years Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Years Ago
Add convar to toggle fsm logging
2 Years Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
2 Years Ago
Increased sound radius Parking changes for now
2 Years Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
2 Years Ago
merge from main
2 Years Ago
Added Natural Dye set and some colours
2 Years Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment