130,818 Commits over 4,232 Days - 1.29cph!

7 Days Ago
Moved ambient flies to prefab & improved them.
7 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
7 Days Ago
Adding v4 snowmobile shooting anims
7 Days Ago
riot hat repose
7 Days Ago
merge from boat_building
7 Days Ago
Fix compile error in SocketMod_Anchor
7 Days Ago
Fix compile error
7 Days Ago
Try undoing SSAO related changes
7 Days Ago
Merge from floating_cities
7 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
7 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
7 Days Ago
Timeshimmer off globally on plight.flares
7 Days Ago
Distance flares.
7 Days Ago
building_planner_viewmodel -> main
7 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
7 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
7 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from naval_missions
7 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
7 Days Ago
Remove planner viewmodel
7 Days Ago
Aniso angle improvements on the nets. PFX pass.
7 Days Ago
Tweaks
7 Days Ago
Merge from naval_missions
7 Days Ago
Deep sea prefab variants missing from manifest entity list
7 Days Ago
Post merge fixes
7 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
7 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
7 Days Ago
SAP - updated sfx anim event placement
7 Days Ago
Disable RendererBatch for any doors or windows added to boats.
7 Days Ago
Merge from naval_update
7 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
7 Days Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
7 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
7 Days Ago
wrong branch! Merge to building_planner_viewmodel
7 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
7 Days Ago
main -> building_planner_viewmodel
7 Days Ago
Flare improvements.
7 Days Ago
Various LOD popping tweaks.
7 Days Ago
S2P and rebaked HLODs for FC 1-4
7 Days Ago
1st pass updated binocular anims
7 Days Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
7 Days Ago
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7 Days Ago
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7 Days Ago
shadow proxies for prison and sec tower
7 Days Ago
Fix bot_exec commands in builds
7 Days Ago
Added RPG to weapons category Fixed some owned tag issues
7 Days Ago
merge from rpg_storepage
7 Days Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
7 Days Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.