156,091 Commits over 4,536 Days - 1.43cph!

11 Months Ago
Balaclava repose/lods
11 Months Ago
merge from anchored_boat_mass
11 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
11 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
11 Months Ago
footer buttons on sorting
11 Months Ago
Final optimisation on floating walkway pieces
11 Months Ago
Scientists normals fix
11 Months Ago
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11 Months Ago
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11 Months Ago
Flare animation updates
11 Months Ago
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11 Months Ago
fixed static tarp materials having wind enabled
11 Months Ago
material simplifications on temperate_portacabin_building_300_600
11 Months Ago
Merge from naval_update
11 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
11 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
11 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
11 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
11 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
11 Months Ago
made ProceduralMapEmpty more empty
11 Months Ago
merge from main
11 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
11 Months Ago
merge from rpg_storepage
11 Months Ago
merge from deepsea_terraintexturing_leak
11 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
11 Months Ago
Updated RPG store video
11 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
11 Months Ago
RPG steam icon
11 Months Ago
Fixed RPG store page using the wrong atlas
11 Months Ago
HeavyPlatePants repose/lods
11 Months Ago
HeavyPlateJacket repose/lods
11 Months Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
11 Months Ago
merge from engine_improved_fuel_access
11 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
11 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
11 Months Ago
merge from floating cities
11 Months Ago
merge from naval update
11 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
11 Months Ago
Merge from parent
11 Months Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
11 Months Ago
Merging main to main/fpbuild_jenkins
11 Months Ago
Updating flare rig joints
11 Months Ago
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11 Months Ago
FC barge 3600/4200 shadow proxies
11 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
11 Months Ago
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11 Months Ago
Merge from main_merge_31_oct_try_again
11 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
11 Months Ago
Fixed wonky 3P chainsaw orientation.
11 Months Ago
Merge from shiplighting