reporust_rebootcancel

137,952 Commits over 4,505 Days - 1.28cph!

2 Months Ago
merge from main
2 Months Ago
merge from june_hotfix1
2 Months Ago
merge from SleepAnim_Fix
2 Months Ago
merge from female_holster_offset
2 Months Ago
merge from discord_plushie
2 Months Ago
merge from saveloadout_popup_fix
2 Months Ago
merge from keybindresetbutton_fix
2 Months Ago
merge from binds_fixes
2 Months Ago
merge from shiny_hair_lods_fix
2 Months Ago
merge from premiumtag_mask_fix
2 Months Ago
merge from glove_workshop_icon_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from pttt
2 Months Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
2 Months Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
2 Months Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
2 Months Ago
Don't apply lerp if we're slowing down
2 Months Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
2 Months Ago
Merge from parent
2 Months Ago
Fixed speed not being applied when playing PlayCinematic
2 Months Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
2 Months Ago
Fixed no right axis input in animator controller
2 Months Ago
Merge from parent
2 Months Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
2 Months Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
2 Months Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
2 Months Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
2 Months Ago
Top floor dressing pass Mesh decal pass on the top floor
2 Months Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
2 Months Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
2 Months Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
2 Months Ago
Colored player name and date on ban notifications
2 Months Ago
Fix spawngrid only accepting integer spacing
2 Months Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
2 Months Ago
Reworked the reload after anims changes
2 Months Ago
Remove MenuOption thing I was testing
2 Months Ago
Enable position on mailbox slide entity
2 Months Ago
Text expands if the icon link is disabled Clearing anim polish
2 Months Ago
Modify EntityItem_RotateWhenOn to also support moving position
2 Months Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
2 Months Ago
2 Months Ago
Make entity version of apartment mailbox + relevant code
2 Months Ago
Rotated dart animations to be facing the correct direction
2 Months Ago
compiler fixes
2 Months Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
2 Months Ago
Midlength test setup
2 Months Ago
Notifications can hold more text, they auto scale to fit
2 Months Ago
Fixed light collider oddities.
2 Months Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
2 Months Ago
Make the RRP toggle a saved ConVar